Patch 1.4.1 - Game-changing tweaks, balances, QoL, and lots of bug fixes
[ 2022-12-08 05:39:36 CET ] [ Original post ]
Changelog:
- The wall can now be opened without the enemy team knowing
- Added absolute structure height limit of 40 meters
- Can no longer place stairs if the the ceiling it's on is only supported by one structure
- Turrets can no longer see through smoke
- Bullets do twice as much damage to rod locks now
- Increased sniper rifle damage from 80 to 90
- Sniper rifle critical hit now does 180 damage (from 120)
- Made semi-auto shotgun weaker at longer ranges
- Sub-terrain breacher now starts off as a construction pile
- Increased sub-terrain breacher's construction and reload costs
- Can no longer control the STB when the wall is closed
- Players can now only own 1 STB
- STB no longer damages anything above your starting foundations
- Reduced strafe run speed by 25%
- Changed STB to tier 4
- Added item names that flash under hotbar to help new players
- Increased digging speed by 25% and decreased the time it takes to equip your shovel
- Nerfed M39 recoil
- Nerfed sniper rifle recoil
- Reduced cooldown of damaged biomass/crystal generator from 60 seconds to 30 seconds
- Increased snap radius for electricity spikes and electricity tower
- Fixed generators still generating when on fire
- Fixed in-game Steam glitchiness
- Fixed silencer showing up in the 8x scope
- Fixed defense relay not starting out at max tier at your main base
- Made the tutorial easier to complete (you do more damage now)
- Fixed interactable, but disabled items tooltip not showing
- Fixed being able to dig under the wall in Sequoia
- Fixed STB screen indicator sticking to screen
- Fixed spikes and c4 floating in the air
- Fixed wire gun damage indicators
- Fixed some items allowing you to aim and slowing movement (like the wrench...)
The Wall
Aero Games
Aero Games LLC
2018-11-02
Indie Strategy MMO Multiplayer Coop EA
FREEGame News Posts 46
🎹🖱️Keyboard + Mouse
Mostly Positive
(374 reviews)
http://aero-games.com/TheWall/index.html
https://store.steampowered.com/app/719200 
Linux [2.76 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
**Please join the Official Discord https://discord.gg/kDVjarT. Custom matches are always being held there.**
Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.
One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.
Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.
With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.
Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.
Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.
One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.
One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.
Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.
With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.
Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.
Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.
One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
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