Update 1.5.0 - New Maps and 3v3-centric Gameplay
This update hones in on what makes the game fun - intimate, strategic, quick paced action. Throughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes. Update 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience.
Hanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game.
This map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C.
Oasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks.
[ 2023-02-03 22:26:53 CET ] [ Original post ]
Intro
This update hones in on what makes the game fun - intimate, strategic, quick paced action. Throughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes. Update 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience.
New Map - The Veil
Hanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game.
New Map - Water Treatment
This map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C.
Reworked Map - Oasis
Oasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks.
Changelog
- Two brand new maps
- Reworked "Oasis" map
- Oriented the game towards 3v3 (squads, lobbies, etc.)
- Better looking environments overall
- Added self destruct for turrets and missile defenses
- Reduced overheal cap from 200 to 140
- Can now place healing stations anywhere, but limited to 2
- Reduced shovel draw time
- Reduced health of turret from 200/400/600 to 200/300/400
- Fixed camera sway not working!
- Misc bug fixes
The Wall
Aero Games
Aero Games LLC
2018-11-02
Indie Strategy MMO Multiplayer Coop EA
FREEGame News Posts 46
🎹🖱️Keyboard + Mouse
Mostly Positive
(374 reviews)
http://aero-games.com/TheWall/index.html
https://store.steampowered.com/app/719200 
Linux [2.76 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
**Please join the Official Discord https://discord.gg/kDVjarT. Custom matches are always being held there.**
Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.
One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.
Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.
With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.
Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.
Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.
One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.
One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.
Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.
With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.
Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.
Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.
One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
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