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Update 1.6.0 - Profiles, Match Analytics, Item Progression, and New Patreon Skin

I've had a few people ask "ok, the game is fun, but what do I get for playing?" At first I was shocked by this question, thinking "well the point of playing the game is to play the game." However, after many people suggested adding leaderboards, career profiles, etc., I realized that just seeing the "victory" screen really doesn't mean much. Being able to see how you've done over time, look at match data, see how you stack on global leaderboards, and unlock new skins as you play would add so much more meaning to finishing matches. Version 1.6.0 contains the all new Player Profile, Match Analytics, and Item Progression systems. Here's a summary of each system:

Player Profiles



View anyone's profile through your squad or match history.

Match Analytics



This is the match overview page. It shows a generic leaderboard with details about the match.
This is the graphs page, where you can analyze various metrics throughout the match.

Item Unlock System



Along with the axe, almost every gun has 5 skins to unlock based on kills. I hope to expand this to include items in the future!

February Patreon Skin Drop - Prismatic Web



Originally I wanted to make a skin that had a theme to match this update. I tried playing around with various textures that resembled graphs and stats but couldn't get anything to look good. Almost ready to quit, I flipped some random switches in Substance Painter and finally had an "AHA" moment. 20 minutes later "Prismatic Web" was born. Changelog
  • Added player profiles
  • Added ELO system to track global player rank (casual)
  • Added item progression and 50+ new skins
  • Added new "Prismatic Web" Patreon skin
  • Added match history
  • Added match overview pagee
  • Added match graphs page
  • Reduced wall opening time by 50 seconds
  • Fixed some glitchiness with Water Treatment map
  • Fixed various skin icons
  • Removed placeholder fish image from lots of places in the game
  • STB takes a lot more damage from explosions now
  • Fixed colliders on stairs, ETowers, barricades, etc. - explosions that happened next to these objects didn't register
  • Fixed self-colliding pings
  • Reduce time to kick at end of game


[ 2023-02-23 23:38:51 CET ] [ Original post ]



The Wall
Aero Games
  • Developer

  • Aero Games LLC
  • Publisher

  • 2018-11-02
  • Release

  • Indie Strategy MMO Multiplayer Coop EA
  • Tags

  • FREE

    Game News Posts 46  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (374 reviews)


  • Review Score

  • http://aero-games.com/TheWall/index.html
  • Website

  • https://store.steampowered.com/app/719200 
  • Steam Store



  • Linux [2.76 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    **Please join the Official Discord https://discord.gg/kDVjarT. Custom matches are always being held there.**


    Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.

    One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.

    Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.

    With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.




    Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.




    Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.




    One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    1.05$ (85%)
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    3.14$ (55%)
    1.34$ (55%)

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