In the last weeks we only did bug fixing. I thought that it wouldn't be easy to implement a new animation system and an editor for it but I didn't expected that it would be so hard. Because some other systems were incompatible we had to reimplement them.
New AI system
As the new animation system will (hopefully) allow us to create better monsters we also had to improve the artificial intelligence. So we completely rewrote the steering algorithms. This time they will not only be abled to deal with monsters on the ground. Instead we also added support for flying and swimming entities. The fish is already swimming:
The screenshot is blurred because it was taken under water. This is not a bug it is a feature of our new HDR renderer!
New sensor system
And as the new steering algorithms support obstacle avoidance we also had to improve our sense system. This allows a monster to perceive its environment. We hope that this will also allow us to support flocking.
New collision system
And to support monster with a more realistic physics we also added a new collision system. This can be controlled by our in-game editor.
Visual programming
To improve the development speed our in-game editor supports now visual programming. For this we implemented over 50 different types of modules. Math, physics, animations, steering, … it's all there. So the new stuff can be accessed and controlled directly in the game:
Here is how the animation system for the fish looks like in the visual programming editor:
In later versions this editor can also be used to create mods for the game!
Other stuff
And of course we added other small stuff like „Small Signs“. These can be used to label your chests for example.
So what is next:
I am currently fighting with the state machine which drives the animations. Then the fish AI needs to be tuned. Perhaps we will add further animations. And then we want the add new monsters like the sheep, the wolf and the bear.
And then we have to test the new boat and do some minor bug fixes with the fluent water (there are currently big air bubbles in the water).
So it seems that we have much to do. I am sorry that we couldn't upload a test version. We simply changed a lot of internals of the engine.
StaudSoft's Synthetic World Beta
StaudSoft
StaudSoft
2015-02-09
Action Indie RPG Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mixed
(13 reviews)
http://www.staudsoft.com
https://store.steampowered.com/app/343320 
The Game includes VR Support
StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
[ 5951 ]
[ 3198 ]