Dev Blog #30 - A boat, dynamic water and more...
We added a boat. It can be crafted by the player when he has enough wood and iron. The boat can be collected again. And you can push it to in order to bring it into the water: https://www.youtube.com/watch?v=ZFjmz4PBvws
There is no motor yet. We will add one soon.
The water is finally working. There was a problem with air bubbles underwater. But in fact our debugging tool was faulty not the water algorithm! https://www.youtube.com/watch?v=thN10kg8jrY And of course as you can see in the video: Water can be collected with a bucket and it can be placed again in the landscape.
We also continued our work on the red deer. Check out the idle and the walk animation: Walk: https://www.youtube.com/watch?v=qt60ap4ZcaE Idle: https://www.youtube.com/watch?v=T6oWn6Xec84
And did we showed you the walk animation of our wolf? It looks cool: https://www.youtube.com/watch?v=6XKBArbayys
I tried to load 300MB of motion capture data in the game. This was a little bit overkill. But nevertheless we will use mocap data.
As you saw last time our engine support 1D animation blending. This means that when the fish is swimming at a certain speed the animations for slow swimming and fast swimming are blended to match a the target speed. This allows smooth transistion between the animations. To also take into account the turn speed of the fish we added 2D motion blending via delaunay triangulation. A video will follow soon!
And last but not least we really coded a lot regarding the AI:
Perhaps you have noticed that we changed a little bit the direction of our development. We made it because we know that you (the players) would like to have an update. So we will upload a new release as soon as possible.
[ 2015-10-22 22:03:35 CET ] [ Original post ]
Boat
We added a boat. It can be crafted by the player when he has enough wood and iron. The boat can be collected again. And you can push it to in order to bring it into the water: https://www.youtube.com/watch?v=ZFjmz4PBvws
There is no motor yet. We will add one soon.
Dynamic Water
The water is finally working. There was a problem with air bubbles underwater. But in fact our debugging tool was faulty not the water algorithm! https://www.youtube.com/watch?v=thN10kg8jrY And of course as you can see in the video: Water can be collected with a bucket and it can be placed again in the landscape.
Red Deer
We also continued our work on the red deer. Check out the idle and the walk animation: Walk: https://www.youtube.com/watch?v=qt60ap4ZcaE Idle: https://www.youtube.com/watch?v=T6oWn6Xec84
Wolf
And did we showed you the walk animation of our wolf? It looks cool: https://www.youtube.com/watch?v=6XKBArbayys
Motion capture
I tried to load 300MB of motion capture data in the game. This was a little bit overkill. But nevertheless we will use mocap data.
Animation System (2D Motion Blending)
As you saw last time our engine support 1D animation blending. This means that when the fish is swimming at a certain speed the animations for slow swimming and fast swimming are blended to match a the target speed. This allows smooth transistion between the animations. To also take into account the turn speed of the fish we added 2D motion blending via delaunay triangulation. A video will follow soon!
Artificial Intelligence
And last but not least we really coded a lot regarding the AI:
- Behavior Tree
- Goal Driven AI System
- Serialization of the AI State (this means that when you shutdown the game and load it again the enemies will remember you!)
- New enemy detection algorithms
Misc
- Added new icons (for water, lamp)
- Improved rendering speed of the models
- Improved the quality of the main shadow map
- Improved the water physic
- Changed the way the physic engine treats mass. The objects will now fall faster and more realistical.
- Improved loading speed of the game
- Improved the loading speed of the textures. And we also decreased the memory footprint.
- Added new sand texture
- Improved the contrast of the gravel texture
- Changed the neutronium texture
- Updated the position of the tools when the player holds them
- Updated the normal vectors of certain materials
- Tested the flash light and the lamp
- Added a boat recipe
What is next?
Perhaps you have noticed that we changed a little bit the direction of our development. We made it because we know that you (the players) would like to have an update. So we will upload a new release as soon as possible.
StaudSoft's Synthetic World Beta
StaudSoft
StaudSoft
2015-02-09
Action Indie RPG Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mixed
(13 reviews)
http://www.staudsoft.com
https://store.steampowered.com/app/343320 
The Game includes VR Support
StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
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