Dev Blog #35 – A lot of updates
When creating a house you need to place a lot of blocks which can be time consuming. So we added a shape mode which makes this much easier. You can draw a rectangle on the ground and the blocks above are then automatically filled (if you have enough materals). https://www.youtube.com/watch?v=3Uo5UGKPGDE
In the last release we introduced a new feature called building blocks. In this update we added over 200 new shapes! We added pipes, cylinders, quarter cylinders, arches, thin walls, plates, … We also improved the placing algorithm: https://www.youtube.com/watch?v=IPChCGHnk8s
First of all: this will be the last fish we will add to our game. In upcoming versions we will add land animals. Anyway we added a gold fish. If you want to see him you will need to create a new map.
As we want to add NPC's we again improved our animation system and fixed bugs. We loaded a human model with over 200 bones and it worked. The animations which were used where created by motion capturing.
In the last unstable release was a bug which prevented the correct loading of save games. This has been resolved.
And the lamp entity does now work with electric wires! In fact after I corrected the bug I asked myself how this could have ever worked. Strange!
The multiplayer support is also improving. The complete gui has been redesigned to work over a network. And as a first test we will add split screen multiplayer. In this version it does not work very well as we do not have implemented the support for multiple keyboards and mouses. If you want to test it do not forget to disable HDR. The support will be better in upcoming versions. And the „Server“ does now support an unlimited number of players. Every player needs to have a unique number. This will allow you to logoff and logon to a server without losing your inventory. In upcoming version we will add true multiplayer. https://www.youtube.com/watch?v=rk57XJTrLxI
The importer can now import normal maps, multiple models at once, detect multiple textures, compress textures, change the skeleton of a mesh and even create in-game entities (see cloth system)
How to create the NPC's for our game? This was the big question in the last months. Luckily Adobe bought mixamo, an online service for the creation of human models. It is free now for a limited time. We used this opportunity and created a lot of characters and applied animations to them. Here are some examples:
We also started with the creation of a clothing system for our NPC's. You will be able to equip cloths in upcoming versions.
To create cities we need models of houses. So we used an 3D editor to create some models and converted them to voxels. This does not looked very good. And as we added support for building blocks the conversion process was not very easy. So we screw this system away and updated our game so that we can create models in the game. This is why we added the rectangle tool. These models can then be exported to a highly compressed format, so that they can be used in the world generator. So that's it for today. I hope you like the improvements. Have fun!
[ 2016-02-28 22:36:21 CET ] [ Original post ]
In the last month we of course where very busy. We added ton's of new features. And we finally solved the NPC model problem!
Rectangle Tool
When creating a house you need to place a lot of blocks which can be time consuming. So we added a shape mode which makes this much easier. You can draw a rectangle on the ground and the blocks above are then automatically filled (if you have enough materals). https://www.youtube.com/watch?v=3Uo5UGKPGDE
Building Blocks
In the last release we introduced a new feature called building blocks. In this update we added over 200 new shapes! We added pipes, cylinders, quarter cylinders, arches, thin walls, plates, … We also improved the placing algorithm: https://www.youtube.com/watch?v=IPChCGHnk8s
Gold Fish
First of all: this will be the last fish we will add to our game. In upcoming versions we will add land animals. Anyway we added a gold fish. If you want to see him you will need to create a new map.
Improved Animation System
As we want to add NPC's we again improved our animation system and fixed bugs. We loaded a human model with over 200 bones and it worked. The animations which were used where created by motion capturing.
Bug: Save Game
In the last unstable release was a bug which prevented the correct loading of save games. This has been resolved.
Bug: Electric Wire
And the lamp entity does now work with electric wires! In fact after I corrected the bug I asked myself how this could have ever worked. Strange!
Unstable: Multiplayer
The multiplayer support is also improving. The complete gui has been redesigned to work over a network. And as a first test we will add split screen multiplayer. In this version it does not work very well as we do not have implemented the support for multiple keyboards and mouses. If you want to test it do not forget to disable HDR. The support will be better in upcoming versions. And the „Server“ does now support an unlimited number of players. Every player needs to have a unique number. This will allow you to logoff and logon to a server without losing your inventory. In upcoming version we will add true multiplayer. https://www.youtube.com/watch?v=rk57XJTrLxI
Better fbx importer
The importer can now import normal maps, multiple models at once, detect multiple textures, compress textures, change the skeleton of a mesh and even create in-game entities (see cloth system)
NPC Models
How to create the NPC's for our game? This was the big question in the last months. Luckily Adobe bought mixamo, an online service for the creation of human models. It is free now for a limited time. We used this opportunity and created a lot of characters and applied animations to them. Here are some examples:
Upcoming: Cloth System
We also started with the creation of a clothing system for our NPC's. You will be able to equip cloths in upcoming versions.
World Generator: Building cities
To create cities we need models of houses. So we used an 3D editor to create some models and converted them to voxels. This does not looked very good. And as we added support for building blocks the conversion process was not very easy. So we screw this system away and updated our game so that we can create models in the game. This is why we added the rectangle tool. These models can then be exported to a highly compressed format, so that they can be used in the world generator. So that's it for today. I hope you like the improvements. Have fun!
StaudSoft's Synthetic World Beta
StaudSoft
StaudSoft
2015-02-09
Action Indie RPG Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mixed
(13 reviews)
http://www.staudsoft.com
https://store.steampowered.com/app/343320 
The Game includes VR Support
StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB