Dev Blog #36 - Player Models, Cloths and Monsters
The animations that we used were generated by motion capturing. So far we integrated into the game only the movement animations. Soon the animations for the tools and weapons will be integrated. It is also planned to replace the hands in the first person mode. Cloth So that no one has to walk lightly dressed through the ice desert, we of course thought of clothes. So far we have installed more than 100 different cloths. We added both everyday clothing and military clothing. Many items are of course not only for the players but especially for the NPCs with which the player can interact in the future.
Monsters Finally we improved our 3D Model Importer so much that it can load the 3D models for our new monsters. So we could start with the implementation of the bear. We are going to use the same AI algorithms that we implemented for the fish.
We also made new monster models. We want pinguins running around in the icy regions. As an example, we just put him in the grass which has caused some protests in the team because some thought that pinguins simply do not belong in the meadow.
We are working not only on the animal world, but also on 3D models for zombies. We even made a skeleton! Bugs Thanks to the support of the community, we also could eliminate many bugs again. An error of enormous proportions was that we incorrectly marked snow and ice as burnable. This was discovered when a player created fire in the icy regions. The whole landscape burnt. Outlook It's still a lot to do. We want more clothing and animations, replace the hands in the first person mode. We also worked on the support of multiple keyboards and mices on Windows in order to complete the split screen implementation. Thanks for your interest. Until next time.
[ 2016-04-07 17:58:53 CET ] [ Original post ]
Welcome to our blog about the game Synthetic World. Today's topics:
- new 3D models and animations for the player character in multiplayer
- Clothing for the player and for NPCs
- added new monster models.
The animations that we used were generated by motion capturing. So far we integrated into the game only the movement animations. Soon the animations for the tools and weapons will be integrated. It is also planned to replace the hands in the first person mode. Cloth So that no one has to walk lightly dressed through the ice desert, we of course thought of clothes. So far we have installed more than 100 different cloths. We added both everyday clothing and military clothing. Many items are of course not only for the players but especially for the NPCs with which the player can interact in the future.
Monsters Finally we improved our 3D Model Importer so much that it can load the 3D models for our new monsters. So we could start with the implementation of the bear. We are going to use the same AI algorithms that we implemented for the fish.
We also made new monster models. We want pinguins running around in the icy regions. As an example, we just put him in the grass which has caused some protests in the team because some thought that pinguins simply do not belong in the meadow.
We are working not only on the animal world, but also on 3D models for zombies. We even made a skeleton! Bugs Thanks to the support of the community, we also could eliminate many bugs again. An error of enormous proportions was that we incorrectly marked snow and ice as burnable. This was discovered when a player created fire in the icy regions. The whole landscape burnt. Outlook It's still a lot to do. We want more clothing and animations, replace the hands in the first person mode. We also worked on the support of multiple keyboards and mices on Windows in order to complete the split screen implementation. Thanks for your interest. Until next time.
StaudSoft's Synthetic World Beta
StaudSoft
StaudSoft
2015-02-09
Action Indie RPG Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mixed
(13 reviews)
http://www.staudsoft.com
https://store.steampowered.com/app/343320 
The Game includes VR Support
StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
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