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Synthetic World: Roads and Dungeons

Hello and welcome back to our development blog. The topics today:

  • Dungeon generator
  • Road generator
  • Plugin support improvements
  • Manual
  • LOD of the meshes
  • 3 different dungeon template editors
  • 60 fps our new goal
  • Faster world generation
  • SDL2
Dungeon Generator We worked very busy on the new dungeon generator. Here are some screenshots of a automatically generated dungeons:

The dungeons are generated in way that there is only one path to the finish room (with treasures). Aside from the main path there are small feature rooms which you can also explore too. We plan to include several types of dungeons depending on how much space there is on top of the landscape and in the underground.
https://www.youtube.com/watch?v=zc4JvFU1Wic Making cities with the dungeon generator We not only want to create dungeons with it, we also want to be able to create cities, settlement, castles and so. We have implemented half of the city generation algorithm. Road Generator
  • First version is implemented
  • Creates a complete road network over the landscape
  • Creates also potential city positions
  • Fast A* Star Algorithm
  • The roads look really nice:

Plugin Support Improvements
  • Exposed more classes to java
  • Added support for hooks
  • Added 50 new hooks
  • Own entity moduls can be made in Java (An entity in the game is composed out of moduls)
Manual
  • We started to write a manual in English for the current version
  • With description of all game elements
  • It already contains 400 pages (although most of them were automatically generated by the game)
LOD for the meshes We finally found a good solution to create the level of detail meshes for our models. We are using Blender and then import it into the game. This will allow us to place many NPCs into the game world! 3 different dungeon templates editors For the dungeon generator we need templates (small building elements which then make up the complete dungeon). I wrote the first one, I didn’t like it. The second one was not really finished (but we are using it now as a dungeon previewer). And finally I created the third one, which allows the creation of dungeon templates in a 3D environment. I should have started with the third one at first. What a mess! 60 fps is our goal And last but not least we want to achieve 60 fps in our game. We already did a lot of improvements. The main game loop is now independent of the voxel stuff. These things are now calculated in separate thread. This allowed us to already reach 60-70 frames when there is not much in the world. In a dense forest we have 30-40 fps. The bottleneck in the later case was the GPU not the CPU. The next step is now to improve the GPU speed. Faster world generation And we also increased the speed of the world generation algorithm. This was done by improving the source code, by adding a new memory manager and by speeding up the compression / uncompression algorithm. It is now nearly twice as fast. Multiplayer And we also worked on the multiplayer code. The first objects can now be transported over the network. And we made the final design for the multiplayer mode. SDL2 As some of you had problems with the game under Windows 10 we switched to the newest version of SDL. This will improve the fullscreen support under Windows 10. And we will update to the newest version of the Bullet Physic Engine Dungeon Name Generator And finally we made a cave name generator:
What's next? As I mention above I want to improve the GPU speed. I had some great ideas. Will test it in the next week.


[ 2016-08-16 20:03:20 CET ] [ Original post ]



StaudSoft's Synthetic World Beta
StaudSoft
  • Developer

  • StaudSoft
  • Publisher

  • 2015-02-09
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 176  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (13 reviews)


  • Review Score

  • http://www.staudsoft.com
  • Website

  • https://store.steampowered.com/app/343320 
  • Steam Store

  • The Game includes VR Support



    StaudSoft's Synthetic World Depot Linux [512.76 M]

  • Public Linux depots


  • This is a work in progress title! Do not buy this game if you do not want to fund us!
    This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
    What is currently missing (from what you might expect):
    • Water simulation
    • Multiplayer
    • The AI is stupid and the monsters are placeholders
    • Minecart or boat
    What is already implemented:
    • A C++ based game engine (we created our own engine)
    • A lot of different block types (see wiki)
    • Pregenerated landscape: You can start playing the game in seconds!
    • Torches, lamps, camp fires (with dynamic shadows)
    • Chests
    • Doors
    • Electric wires (LEDs, buttons, ...)
    • Growing of plants and trees
    • A bed
    • Weapons (stick, sword, pistole)
    • Grids
    • Paintings
    • Signs
    • Different types of landscapes
    • Caves
    • Fire simulation
    • Heat simulation
    • Crafting via recipes
    • Simple monsters
    • Voxel renderer
    • Deferred Rendering System
    • Day and night cycle
    • Sky rendering system (physically correct)
    • Master of materials (some blocks have submaterials)
    • And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
    If you unsure just check out the demo. What we should mention is that our landscape is finit and must be pregenerated. This is no big deal as the game comes with a pregenerated landscape. You can instantly start playing the game. If you create a new landscape this will take from 5min – 1 hour depending on the landscape size and your computer of course. We will not change this as we want to implement certain features which are only possible with a finit landscape.
    We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
    If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
    What you shouldn't do:
    • Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
    • Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
    • Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
    • If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
    • Do not post something again in the forum when we deleted it.
    If you do not follow these rules we will delete your comment.

    We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 1.4 Compatible Graphics Card
    • Storage: 4096 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 2.0 Compatible Graphics Card
    • Storage: 8192 MB available space
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