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AI
I told you that we plan to use AI algorithms from the AI research. But this is not so easy as I thought as I have the impression that every AI papers describes the same thing with different word. In some of these papers they even call normal variables „functions“. And structures („struct“ in C) are called „atoms“ and their declarations „predicates“. In other papers the same thing is called „literals“ or „assertions“. Why are they do this?
Nevertheless I implemented a new language to control the AI. And I already have an idea how the AI will be abled to plan in the world and so create cities.
3D Models
I create over 100 new 3D models. Especially for streets (signs, traffic lights, ..), stores, interiors. And of course for traps and doors!
And I even made waste containers!
High Resolution Textures
For the models are increased the texture resolution to 1024x1024.
Physic Engine
We completely replaced the physic joint system with a new one. Will allow support for better doors, cars and trains.
Caves
Mostly finished, but I still need to tune it. There are too much cave entrances on the top of the landscape!
Placement of entities will be the next step:
Mod Support
Instead of using Java for mods we are working on a visual programming language (but of course you will still be abled to use Java)!
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