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New Homepage and New Version

New Homepage Hey guys, perhaps you live in europe or you know what is going on here: The new data protection ordinance law becomes law this friday (DSGVO). As I had to update the homepage anyway I create a complete new one which contains now a reference of all available game entities. I also updated the presentation, the links, the modding informationl and the gallery. Instead of WordPress I now use a software which I developed for my master thesis in mathematics to create the homepage. Check it out: www.staudsoft.com And regarding the DSGVO: I do not collect any data of you. So I had not much work with the new data protection ordinance law! New Version As demand I uploaded the current development release to the "developer_build" branch. So you need to switch the branch to test it. The reason for this is simple:

  • This is not an official build.
  • There are still many bugs which need to be resolved
  • It could damage your maps! (read below why this is not a problem)
Because of the last point it will NOT use the default map folder. Instead it will create a new one. So you will NOT see your normal maps in the loading window. In order to load them you need to manually copy them from the "maps" folder to the "unstable_maps" folder. Or you can create a new map! So this version is only for you if want to test out my current development version. I plan to update it more often as the release version. Change log:
  • Switched from 32bit float to 64bit floating point (this will allow much larger landscapes). It will still work on 32bit systems!
  • Smooth fade-in/fade-out of the landscape
  • New lighting rendering system (which is much faster and improves the visual appearance)
  • New far landscape (You need to generate a new map in order to be able to see this)
  • Lots of bug fixes regarding modding support! The youtube tutorials will now work
  • CPU, Keyboard, LCD (but they are contain bugs)
  • Really cool new dungeons (with dirt, chests, furniture, monster, plants, better layout, new automatically generated rooms ...)
  • Improved navigation system of the monsters
  • Improved multiplayer mode
  • Improved speed of the animation system
  • There are traps, new doors, new crafting objects, rail roads ... and so on but the recipes are not implemented yet!
  • Improved the visual programming language
  • Switch from Java to Lua as scripting language (but still need to test it)
  • It should rain!
  • And a lot of other stuff!
So you if you are interested you can test the version. Else simply wait for the next release!


[ 2018-05-23 20:31:08 CET ] [ Original post ]



StaudSoft's Synthetic World Beta
StaudSoft
  • Developer

  • StaudSoft
  • Publisher

  • 2015-02-09
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 176  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (13 reviews)


  • Review Score

  • http://www.staudsoft.com
  • Website

  • https://store.steampowered.com/app/343320 
  • Steam Store

  • The Game includes VR Support



    StaudSoft's Synthetic World Depot Linux [512.76 M]

  • Public Linux depots


  • This is a work in progress title! Do not buy this game if you do not want to fund us!
    This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
    What is currently missing (from what you might expect):
    • Water simulation
    • Multiplayer
    • The AI is stupid and the monsters are placeholders
    • Minecart or boat
    What is already implemented:
    • A C++ based game engine (we created our own engine)
    • A lot of different block types (see wiki)
    • Pregenerated landscape: You can start playing the game in seconds!
    • Torches, lamps, camp fires (with dynamic shadows)
    • Chests
    • Doors
    • Electric wires (LEDs, buttons, ...)
    • Growing of plants and trees
    • A bed
    • Weapons (stick, sword, pistole)
    • Grids
    • Paintings
    • Signs
    • Different types of landscapes
    • Caves
    • Fire simulation
    • Heat simulation
    • Crafting via recipes
    • Simple monsters
    • Voxel renderer
    • Deferred Rendering System
    • Day and night cycle
    • Sky rendering system (physically correct)
    • Master of materials (some blocks have submaterials)
    • And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
    If you unsure just check out the demo. What we should mention is that our landscape is finit and must be pregenerated. This is no big deal as the game comes with a pregenerated landscape. You can instantly start playing the game. If you create a new landscape this will take from 5min – 1 hour depending on the landscape size and your computer of course. We will not change this as we want to implement certain features which are only possible with a finit landscape.
    We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
    If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
    What you shouldn't do:
    • Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
    • Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
    • Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
    • If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
    • Do not post something again in the forum when we deleted it.
    If you do not follow these rules we will delete your comment.

    We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 1.4 Compatible Graphics Card
    • Storage: 4096 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 2.0 Compatible Graphics Card
    • Storage: 8192 MB available space
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