Found a new profiler which is really good for profiling games: https://github.com/yse/easy_profiler Already found all bugs which produce lags. But I have to add an asynchrone loading mechanism to resolve them. Apart from this I did a lot of stuff: - Support for Detail Textures and Normal Maps - Light sources can have a mask throught which the light goes - Physic Engine: Vehicle (but still need to add car models and player control) - Physic Engine: Soft Body (Rope, Patches, TriMeshes) -> again here I still need to make the code which sends the rope to the GPU - Mod Support: Better Entity System in the Editor (will allow to add entities in the level editor). - Mod Support: Instanced Meshes - Mod Support: Commen Data Format between the Game and the Editor - The "house building" modul makes progress. Will allow the creation of new houses and streets during game play. - Batch geometry buffer for far houses (sounds really fances but is in fact really easy: We pack one city block in one draw call so that it can be rendered faster). - Global Illumination: Connected the Global Illumination Rendering System to the normal engine. Theoretically I could now bake lightmaps. But still need to test it. And AI stuff: -AI language for the city generator is finished. But still needs debugging. So exited to define the rules which will create streets, houses, usw. This sounds so harmless but it nearly broke my brain :-). Hey a part of this software can solve basic school math problems (or could find a problem in an electronic circuit). For the interested I implemented a CHR constraint solver. This is for example used in the control of the cars so that they follow the traffic laws. And I am working on a planning algorithm, which will allow NPC's to have their own goals and follow them. But this is still very theoretical. What's next? This month I plan to add a lot of new features mainly in the engine so that we are on a similar level as Unity, usw. I am thinking here of Screen Space Reflection, Screen Space Ambient Occlussion, Mask effects on the screen, camera to texture, a renderer for the soft body elements and make them accessable via the editor. The second goal is to test the AI language and improve the city generator. Then after this month I will start a big debugging phase, where I will test the new features and make use of them. For example a detail texture could improve the visual quality of the trees, ground, usw.
StaudSoft's Synthetic World Beta
StaudSoft
StaudSoft
2015-02-09
Action Indie RPG Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mixed
(13 reviews)
http://www.staudsoft.com
https://store.steampowered.com/app/343320 
The Game includes VR Support
StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
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