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Today I connected the gui system to the entity editor. The gui can now be designed graphically. And the entity editor is connected to the lua interface. So the mod support makes progress.
And I improved the speed of the city AI. In the test field the AI can now collect resources, built buildings and fight with sticks (ranges attacks will come soon).
This is an image of the test field (not the real game, do not worry). As I was in a funny mood I used apes instead of humans. The red text indicates that the monkey "thought". The monkey in front collects resources, the barracks where build by the monkey in the background.
When the AI works the buildings will be created in the voxel world (and of course the humans (not monkeys) will then collect resources, build cities, ...)
And of course I also did a lot of other stuff. All lags are removed and the engine is 3 times faster (and the loading time of a map is now about 3s if there is no world generation).
Then I improved the far landscape, added a antialias shader, created the foundation for volume rendering, screen space ambient occlusion is implemented (but not tested), the level editor can be used to create mods, the far voxel landscape is bug free, ..
The next step is to test the AI and then connect it to the voxel world, ...
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