We did a lot of bug fixing and added new features to the engine. Here is an overview of our achievements of the last two months:
Train physic
The train physic is now working. We had some problems with trains which did not behave correctly when a collision occured, but this is now solved.
Car physic
Car physic is completely working and we already have one test car which can drive remotely controlled through the landscape. That the player
can enter the car and control it from within is the next step. For this we made a model of a basic 3D car which we will use in the game.
Particle System
The particle system got an update. There is no rain under water any more and we have now particles in the water.
More stuff will follow!
Better and more stable dungeons
There was a bug in the dungeons which create holes in the world. This is now corrected.
AI Planner
We finally have a working planner, which is really cool, because we can now give our NPC goals (for example: buy item xy) and it will automatically create a plan and execute it. We will also use this system in the quest generation system.
Navigation System
There were a lot of bugs in the navigation system. This is now corrected. We also improved it, so that NPC's can evade each other, that it can control cars and other complex vehicles like air planes.
Skeleton
Yes, the skeleton is finished and it shoots arrows. And it really looks scary.
Plugin System
The plugin system is also massively improved. It is now even possible to make total conversions.
Plant Rendering
We can now place plants and objects on every surface of the game. As an example we added small plants when dirt appears.
3D Editor - Plant Generation
We create a custom plant system which allows us to model plants down each leave and the use them in the game.
Other Stuff
So these were the features which you can see in the next release. Here are other stuff which is currently invisible:
- Better entrances for the caves (we created a complete castle set which we will use to create castles in the landscape).
- New tree system is implemented. We only need to create models
- Save / Load of AI Memory is working
- Improved Dungeon Designing System: We can now create complex levels which can be included in the game
- Improved Animation System
- Tested Reinforcement Learning for Game AI
- Memory Compression was successfully tested. This could reduce the memory consumption by the factor 10, which will also improve the game speed.
- Vulkan Support: 2D Rendering is working.
- Android Conversion is also started.
- Object Instancing is fully working in the game and editor: Faster Rendering!
City Generation:
- Lame AI: This is a simple AI which can deliver goods from one building to another
- Street Generation and street connections are working
- City Designer: This is a special game mode which currently allows the creation of streets and buildings via one click. In this way big cities can be created by hand
- Military AI: This is a simple AI which can control NPC's when they are in a war
- Metaballs: The editor now supports meta balls which we will use in the creation of NPC's
What is next?
The next step is to complete the plugin system and do again bug fixing regarding the city generation. Our goal is to create a stable community. And then there is still the problem with the driving cars. What should happen when one car leaves the simulated area or even worse when the player leaves the area within a car. Then I want to add a locomotive which can push or pull other waggons.
When all bugs are fixed I will upload a new version.
[ 2019-07-03 22:53:26 CET ] [ Original post ]
- StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
[ 6138 ]
[ 3458 ]