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We did a lot of bug fixing and added new features to the engine. Here is an overview of our achievements of the last two months:
Train physic
The train physic is now working. We had some problems with trains which did not behave correctly when a collision occured, but this is now solved.
Car physic
Car physic is completely working and we already have one test car which can drive remotely controlled through the landscape. That the player
can enter the car and control it from within is the next step. For this we made a model of a basic 3D car which we will use in the game.
Particle System
The particle system got an update. There is no rain under water any more and we have now particles in the water.
More stuff will follow!
Better and more stable dungeons
There was a bug in the dungeons which create holes in the world. This is now corrected.
AI Planner
We finally have a working planner, which is really cool, because we can now give our NPC goals (for example: buy item xy) and it will automatically create a plan and execute it. We will also use this system in the quest generation system.
Navigation System
There were a lot of bugs in the navigation system. This is now corrected. We also improved it, so that NPC's can evade each other, that it can control cars and other complex vehicles like air planes.
Skeleton
Yes, the skeleton is finished and it shoots arrows. And it really looks scary.
Plugin System
The plugin system is also massively improved. It is now even possible to make total conversions.
Plant Rendering
We can now place plants and objects on every surface of the game. As an example we added small plants when dirt appears.
3D Editor - Plant Generation
We create a custom plant system which allows us to model plants down each leave and the use them in the game.
Other Stuff
So these were the features which you can see in the next release. Here are other stuff which is currently invisible:
- Better entrances for the caves (we created a complete castle set which we will use to create castles in the landscape).
- New tree system is implemented. We only need to create models
- Save / Load of AI Memory is working
- Improved Dungeon Designing System: We can now create complex levels which can be included in the game
- Improved Animation System
- Tested Reinforcement Learning for Game AI
- Memory Compression was successfully tested. This could reduce the memory consumption by the factor 10, which will also improve the game speed.
- Vulkan Support: 2D Rendering is working.
- Android Conversion is also started.
- Object Instancing is fully working in the game and editor: Faster Rendering!
City Generation:
- Lame AI: This is a simple AI which can deliver goods from one building to another
- Street Generation and street connections are working
- City Designer: This is a special game mode which currently allows the creation of streets and buildings via one click. In this way big cities can be created by hand
- Military AI: This is a simple AI which can control NPC's when they are in a war
- Metaballs: The editor now supports meta balls which we will use in the creation of NPC's
What is next?
The next step is to complete the plugin system and do again bug fixing regarding the city generation. Our goal is to create a stable community. And then there is still the problem with the driving cars. What should happen when one car leaves the simulated area or even worse when the player leaves the area within a car. Then I want to add a locomotive which can push or pull other waggons.
When all bugs are fixed I will upload a new version.
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