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For the first time we take part in the winter sale. So if you are interested in our game you can buy it now.
And I uploaded a new version. Here is the change log:
Faster low end renderer for older computers (faster model rendering):
Much faster renderer overall. Performance rarely drops below 30 fps.
Complete new cave generator. They are now much more playable
Cavern generator at the bottom of the world.
Better resource distribution
New plants (Leaf pad, sugar cane, hanging vine)
Better Plant Generator in the 3D Editor
New Plant LOD in the 3D Editor
Plugin interface is complete (tested it with 2 little games)
Lua and Java can be used as scripting languages
Android GUI finished
New font in the GUI
Lava Generator
Bug fixes
Other things we did that are not yet in the game:
Speech synthesizer, Talk system
Painted new grass (lots of different type)
Created new trees
Painting on the ground: This means the engine can change the height of the landscape in a similar fashion how it is done in 3D landscape editors. This is used to make the boundary of a building fitting to the environment
New tree system is finished but not active in the world generator. This version will be the last with the old trees system.
Car lanes on street: As you might know if you followed the development, I added streets in the game which the engine can place. Now I added car lanes to the segments.
Traffic lights, traffic lights logic
Navigation network for cars and NPC
Reflections (via Cube Mapping and Screen Based Reflection)
Streets are now connected
NPCs can have jobs: For example they can work in this warehouse
Daily routine adapts to job and home. NPCs can have a home
Erosion system for the world generator: I read a paper about artificial erosion, so I implemented it. Currently, I am thinking about how to integrate it in the world generator, because the speed is not fast enough.
Cell based city simulation system (will be used in the city generator): This system can simulate ware transport in a city and so measure if the city is functional.
Logic based reasoning system for the city generator
Countries
AI controlled ware transport system
AI language nearly finished
NPC simulation in the foreign landscape: This also took very long. I can now walk with an NPC out of the simulated landscape and it still works.
Future:
The cities work when someone places the buildings. So the next step is to finish the AI which does this. And of course I want to integrate the new plants.
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