For the first time we take part in the winter sale. So if you are interested in our game you can buy it now.
And I uploaded a new version. Here is the change log:
Faster low end renderer for older computers (faster model rendering):
Much faster renderer overall. Performance rarely drops below 30 fps.
Complete new cave generator. They are now much more playable
Cavern generator at the bottom of the world.
Better resource distribution
New plants (Leaf pad, sugar cane, hanging vine)
Better Plant Generator in the 3D Editor
New Plant LOD in the 3D Editor
Plugin interface is complete (tested it with 2 little games)
Lua and Java can be used as scripting languages
Android GUI finished
New font in the GUI
Lava Generator
Bug fixes
Other things we did that are not yet in the game:
Speech synthesizer, Talk system
Painted new grass (lots of different type)
Created new trees
Painting on the ground: This means the engine can change the height of the landscape in a similar fashion how it is done in 3D landscape editors. This is used to make the boundary of a building fitting to the environment
New tree system is finished but not active in the world generator. This version will be the last with the old trees system.
Car lanes on street: As you might know if you followed the development, I added streets in the game which the engine can place. Now I added car lanes to the segments.
Traffic lights, traffic lights logic
Navigation network for cars and NPC
Reflections (via Cube Mapping and Screen Based Reflection)
Streets are now connected
NPCs can have jobs: For example they can work in this warehouse
Daily routine adapts to job and home. NPCs can have a home
Erosion system for the world generator: I read a paper about artificial erosion, so I implemented it. Currently, I am thinking about how to integrate it in the world generator, because the speed is not fast enough.
Cell based city simulation system (will be used in the city generator): This system can simulate ware transport in a city and so measure if the city is functional.
Logic based reasoning system for the city generator
Countries
AI controlled ware transport system
AI language nearly finished
NPC simulation in the foreign landscape: This also took very long. I can now walk with an NPC out of the simulated landscape and it still works.
Future:
The cities work when someone places the buildings. So the next step is to finish the AI which does this. And of course I want to integrate the new plants.
StaudSoft's Synthetic World Beta
StaudSoft
StaudSoft
2015-02-09
Action Indie RPG Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mixed
(13 reviews)
http://www.staudsoft.com
https://store.steampowered.com/app/343320 
The Game includes VR Support
StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
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