Trees, Buildings, Editor and Engine
In the last weeks I had the flu, so I had a lot of time to create new assets: New houses for the city generator: Till now I used random generated houses. This looked not very good, so I started to make hand made buildings. Along with the exterior, all these buildings have furniture and waypoints for the NPCs
Forests: I created 5 new tree types and made the forests more dense. This is possible because of the new tree rendering system.
I created over hundred new models that can be used in the game. I created furniture for the kitchen, food, city elements, windows, doors. Just for fun I also created adventure game assets.
The low end rendering engine is now a high performance forward rendering system, with bump mapping, radiosity and so on. Now I only need to create lightmaps during runtime and then I can use the new renderer. This will greatly improve the performance.
Faster shadow rendering: I created a new shadow rendering system:
Improved tree rendering: I found some bugs in the renderer that prevent the correct rendering of the trees.
Far Rendering: The quality of the far rendering is also improved. I found some bugs in the lod system. LOD rendering for trees: Trees are now automatically rendered to textures when they are far away. Then only the textures are displayed. World generation: I changed the world generator to create more flat terrain. This is necessary so that there is more space to place buildings.
Instanced Meshes (voxel and normal): This can be used to speed up the creation of maps for the game. A lot of bug fixes and improved usability. The editor now can use to created games. And the biggest thing: I have finally found a solution to the city generator problem. I think it is pretty cool. But I do not want to tease it now :-) When I am finished with bug fixing I will upload a new version!
[ 2020-04-03 09:25:35 CET ] [ Original post ]
Hello and welcome back, before we start with the development update, I want to wish you all a good health. These are hard times during the Coronavirus crisis. I hope we all get better soon.
Assets
In the last weeks I had the flu, so I had a lot of time to create new assets: New houses for the city generator: Till now I used random generated houses. This looked not very good, so I started to make hand made buildings. Along with the exterior, all these buildings have furniture and waypoints for the NPCs
Forests: I created 5 new tree types and made the forests more dense. This is possible because of the new tree rendering system.
I created over hundred new models that can be used in the game. I created furniture for the kitchen, food, city elements, windows, doors. Just for fun I also created adventure game assets.
I also updated the engine:
The low end rendering engine is now a high performance forward rendering system, with bump mapping, radiosity and so on. Now I only need to create lightmaps during runtime and then I can use the new renderer. This will greatly improve the performance.
Faster shadow rendering: I created a new shadow rendering system:
Improved tree rendering: I found some bugs in the renderer that prevent the correct rendering of the trees.
Far Rendering: The quality of the far rendering is also improved. I found some bugs in the lod system. LOD rendering for trees: Trees are now automatically rendered to textures when they are far away. Then only the textures are displayed. World generation: I changed the world generator to create more flat terrain. This is necessary so that there is more space to place buildings.
The editor was also improved:
Instanced Meshes (voxel and normal): This can be used to speed up the creation of maps for the game. A lot of bug fixes and improved usability. The editor now can use to created games. And the biggest thing: I have finally found a solution to the city generator problem. I think it is pretty cool. But I do not want to tease it now :-) When I am finished with bug fixing I will upload a new version!
StaudSoft's Synthetic World Beta
StaudSoft
StaudSoft
2015-02-09
Action Indie RPG Singleplayer
Game News Posts 176
🎹🖱️Keyboard + Mouse
Mixed
(13 reviews)
http://www.staudsoft.com
https://store.steampowered.com/app/343320 
The Game includes VR Support
StaudSoft's Synthetic World Depot Linux [512.76 M]
This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.
What is currently missing (from what you might expect):
- Water simulation
- Multiplayer
- The AI is stupid and the monsters are placeholders
- Minecart or boat
- A C++ based game engine (we created our own engine)
- A lot of different block types (see wiki)
- Pregenerated landscape: You can start playing the game in seconds!
- Torches, lamps, camp fires (with dynamic shadows)
- Chests
- Doors
- Electric wires (LEDs, buttons, ...)
- Growing of plants and trees
- A bed
- Weapons (stick, sword, pistole)
- Grids
- Paintings
- Signs
- Different types of landscapes
- Caves
- Fire simulation
- Heat simulation
- Crafting via recipes
- Simple monsters
- Voxel renderer
- Deferred Rendering System
- Day and night cycle
- Sky rendering system (physically correct)
- Master of materials (some blocks have submaterials)
- And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
We are a team of talented developers and artists. The main developer has 2 university degrees in computer science (a diploma and a master). The main artist has a master in biology. So we know what we are doing.
If you have the impression that in this description is something missing or if you feel the need to warn other people not to buy this game contact us. As long as you can deliver facts we will add your argument to this description.
What you shouldn't do:
- Do not insult the developers, the game, the players or others (Yes we all know that we are completely stupid, that we are garbage, that we are a shame for our university, that we should change our jobs, that this game is only a stupid clone, that this is scum, that we are lying about our degrees, that we clicked this game in an editor in two days together, that I am a college kid, that this game is crabby, should I continue?).
- Do not say that the price is not justified. You have no idea how much work we put in this project. Simply do not buy it!
- Do not give false information about this game (we see a difference in the graphics between this game and other blocky sandbox games, other couldn't recognise this difference).
- If you talk about how bad this game is and that it should be deleted, burned or something else you should have played the demo and then say exactly what should be change. We will try to improve it.
- Do not post something again in the forum when we deleted it.
We understand that a lot of people simply tried to make money with such games and then never continued the development. Originally we didn't marked it as Early Access to emphasize that you buy it as it and that you shouldn't buy this game if you are unsatisfied with the current development status. Unfortunately a lot of people saw in this cheating which wasn't our intention.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz (Dual-Core)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 1.4 Compatible Graphics Card
- Storage: 4096 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core i5-2430M 2.4 GhzMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: OpenGL 2.0 Compatible Graphics Card
- Storage: 8192 MB available space
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