





Its been a week since the beginning of Early Access and so far weve seen just a few minor issues reported. In this first update of Making History: The First World War weve fixed some bugs and turned on more features. The big addition is the Mobilization and Readiness actions are now functioning. These were not turned on for the initial release. Players will now see their unit group strengths tied to their Readiness level. Also, using the Mobilization action will auto-recruit a number of units at a faster pace using a national pool of Trained Reserves. These are both new systems for a typical Making History game and will likely need some adjusting to get right.
The German and French version load crash has been fixed. We did not intend to release in multiple languages but we forgot to grey-out that option in the lobby. So we fixed the issue and French and German play is available however the translations are only partially complete. Until all the content is complete well just be supporting the English version but the others will be kept in working order.
Even though this is a small update, our goal is to offer a new release every week. This will depend on if there are enough changes to justify the work needed to get a build out. Next week we are looking at implementing AI activity involving the new Naval Mining system. Hopefully most of that can be finished to the point we can share it with the user base. Thanks for being a part of the Early Access stage. We are keeping a close eye on all the comments, suggestions and bug reports.
- Repaired movement logic that prevented Artillery and Armor from using their Default Move options
- Updated movement rules that too harshly restricted units moving into certain terrains.
- Soldiers using Road transportation now move 2 regions per turn.
- Fixed exploit where players could cancel recruitment orders to gain free MPUs.
- Fixed spelling error of sea region for Ajaccio kept it from building Shipyards.
- Removed sea related buildings in Hanoi since it's not a port.
- Commented out Nuclear Power Notification Options in Summary UI
- Revised logic in independence events for Venetian Republic, Scandinavian Union & Siam to declare war on region controllers instead of owners since the owner may not control the region.
- Replaced Fascist ideology string with Nationalist
- Removed all Swastika flags from some nation flag sets due to era relevance.
- Added a city in Bosnia and a Ukrainian region so Austria Hungary can recruit those nationalities.
- Improved logic in Capital Conquest triggers prevent multiple notifications.
- Updated localization files to Fix German/French versions from crashing on launch.
- Fixed string error in French Mobilization event
- Commented out developer informational notification in British event
- Made Austria-Hungary skip the historical path events if they choose to not punish the Serbs.
- Fix to prevent Greeks from moving capital back to Athens if they control Constantinople.
[ 2020-09-10 18:15:59 CET ] [ Original post ]
- GWG Content Linux [2.73 G]
Covering one of the most catastrophic events in human history, Making History: The First World War offers a strategic level experience in a turn-based global game of conflict. It’s a war between the Great Powers of the age, each straddling to one degree or another, the old world and the new.
This is the moment when the industrialization of warfare became fully realized and the Great Powers mobilized their entire nations for total war. The introduction of new weapons with massive destructive power driven by machine era technology and mass production led to the death of many millions and the collapse of several storied empires.
Making History: The First World War is a game of conquest and economic management. Players make all the governing decisions for their nation. Historic events are there to direct the game along a WWI timeline providing the historical context and drama associated with the era. However as with any Making History game, it’s players who make history and create brand new worlds.
As the leader of France, fight to survive the continental ambitions of the German Empire. Play Germany and instigate Russian social unrest that might knock them out of the war early. Can you keep the Ottoman Empire from being partitioned? Will simmering ethnic nationalism cause Austria-Hungary to collapse and usher forth new nations in Central Europe? Use the most powerful navy on earth to maintain your vast colonial empire as the leader of the United Kingdom. Each nation you choose to play comes with a different set of strategic challenges.
Strategic Level Gameplay
The game map is divided up into over 2000 land and water regions covering all the continents and seas. Play as any independent nation of the WWI era and control your nation’s economy, military and domestic policies.
Empire Management
Govern and establish colonies, protectorates and puppet states. Liberate and give independence to conquered nations.
Infrastructure Expansion
Prospect, expand and exploit the strategic resources needed to feed an industrialized economy. Build railroads to move commodities and speed the movement of troops to the frontlines. Construct Fortresses, Trenches and Coastal Batteries to defend your nation from attack.
City Development
Your cities are key industrial assets that can simultaneously produce multiple output types. They generate wealth for your government, supplies for your people and steel for your military. Order your city to establish new factories, centers of research and health and a variety of manufacturing facilities.
Mobilization
Prepare for war by training manpower resources in times of peace. Mobilize your trained reserves at the right moment to get an advantage on your enemies. When the fighting ends, demobilize your units to a lower strength allowing manpower to return to work.
World War I Combat
Bombard your enemies from afar, then invade with Infantry and armor. Use observation balloons and aircraft to increase artillery accuracy. Deploy submarines and naval mines to sink and harass the enemies navy. Dig deep trench networks and defend your ground with machine gun units.
Regional Demographics
Each region has a defined identity representing nationality, culture, religion and multiple ethnicities. Governing support is tied to policies and the ideology of the population. High levels of radicalism can lead to unrest and revolutions.
Global Trade
Use the World Market to trade for needed supplies and sell your commodities to increase your income. Initiate a policy of Unrestricted Submarine Warfare against your enemies trade paths to interdict and sink their merchant fleets.
Historical Events
Hundreds of scripted events associated with the important moments and events during the war. Alternative historical paths are also covered that allow players to explore many what-if outcomes.
Technology Race
Expand your nation’s knowledge in Science, industry and military production skills with a detailed Research Tree spanning Pre-Industrial to Machine Age technology.
Diplomacy
Establish relations with new nations, provide financial aid and sign treaties to increase your diplomatic influence.
National Units
Each nation has a unique set of units that closely represent the uniforms and equipment of in the first decades of the 20th century.
- OS: Ubuntu 12.04 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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