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Making History: The First World War - Early Access Update #3


A new update to The First World War is now live. In this release weve continued improving the Naval Mining system. Mines will now sink enemy trade by destroying shipping capacity in the same fashion as regular trade interdiction. A successful hit also reduces the mine coverage % to represent detonation. The interdiction system has been modified to have some variance in strength to simulate a measure of luck inherent in navigating waters with mines present. Some UI features involving Unit Groups are now extended to the Groups List in the Military Panel. You can now toggle between Mobilize and Demobilize plus take command of your Colonial forces with one click on the list. Well be adding a method to stop nations from setting too many units to Mobilize when their Readiness is low. This will prevent the use of the mobilize buttons to ramp up unit strength without raising Military Readiness.
Colonial Empires can now take command of all their Colonies or Protectorates units using the Empire Military Command button. This is located on the Colony Government panel.
The German AI had a bug that was preventing it from employing tactical attacks on Belgium. This was sometimes leading to a Belgian victory and even invasions deep inside Germany. The changes may end up making Germany too strong in the early stages. We promise to keep testing to achieve a better balance in every area of the game. The feedback we receive from the community is a key element of Early Access development. User reports have alerted us to several bugs we have been able to fix for this release. Some were simple string edits, but others turned out to be important flaws. We had particular trouble resolving some movement bugs that were keeping some units from moving 1 region through Mountains and Deserts. Hopefully that issue is behind us now. A description of all the changes in the latest version of Making History: The First World War Early are listed below. Update #3 Release Notes: - Naval Mines are now destroyed after a successful hit - Naval Mines will interdict Trade and sink Shipping Capacity - Modified Naval Mines hit Probability & Power parameters - Created factor to Naval Mines hit Power mechanic in trade interdiction to vary losses - Altered AI to be more concerned with national threats - less likely to send units to Colonies - Fixed 1 region Artillery movement bug that did not account for Transportation Infrastructure - Added Mobilize/Demobilize feature to Military Groups List - Added Command feature to Military Groups List to take control of Colonial groups - Added button on Colony panel to take command of all units owned by the Colony. - Updated Canadian Nationalists Decal/Flag set - Fixed Notification image for Unrest and Revolt ending events - Added new French, British & Indian colonial forces - Modified German AI to use Schlieffen Plan - was skipping most deployments - Changed Relationship penalty to a bonus for French support of Russia event - Fixed relations notification reference string between Germany & Mexico event - Removed Desert movement restriction on Wheeled units - Suppressed ability to see if your enemies Unit Groups are set to Reinforce ON/OFF - Fixed sea region reference error in Ottoman Naval mining event - Fixed Errors in Belgian Liberation Events - Could lead to the UK becoming a Belgian nation


[ 2020-10-02 23:32:24 CET ] [ Original post ]



Making History: The First World War
Factus Games
  • Developer

  • Factus Games
  • Publisher

  • 2021-03-05
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (99 reviews)


  • Review Score

  • https://factusgames.com/
  • Website

  • https://store.steampowered.com/app/959150 
  • Steam Store



  • GWG Content Linux [2.73 G]

  • Public Linux depots


  • Linux is not in the OS list.


    Covering one of the most catastrophic events in human history, Making History: The First World War offers a strategic level experience in a turn-based global game of conflict. It’s a war between the Great Powers of the age, each straddling to one degree or another, the old world and the new.

    This is the moment when the industrialization of warfare became fully realized and the Great Powers mobilized their entire nations for total war. The introduction of new weapons with massive destructive power driven by machine era technology and mass production led to the death of many millions and the collapse of several storied empires.

    Making History: The First World War is a game of conquest and economic management. Players make all the governing decisions for their nation. Historic events are there to direct the game along a WWI timeline providing the historical context and drama associated with the era. However as with any Making History game, it’s players who make history and create brand new worlds.

    As the leader of France, fight to survive the continental ambitions of the German Empire. Play Germany and instigate Russian social unrest that might knock them out of the war early. Can you keep the Ottoman Empire from being partitioned? Will simmering ethnic nationalism cause Austria-Hungary to collapse and usher forth new nations in Central Europe? Use the most powerful navy on earth to maintain your vast colonial empire as the leader of the United Kingdom. Each nation you choose to play comes with a different set of strategic challenges.





    Strategic Level Gameplay
    The game map is divided up into over 2000 land and water regions covering all the continents and seas. Play as any independent nation of the WWI era and control your nation’s economy, military and domestic policies.

    Empire Management
    Govern and establish colonies, protectorates and puppet states. Liberate and give independence to conquered nations.

    Infrastructure Expansion
    Prospect, expand and exploit the strategic resources needed to feed an industrialized economy. Build railroads to move commodities and speed the movement of troops to the frontlines. Construct Fortresses, Trenches and Coastal Batteries to defend your nation from attack.

    City Development
    Your cities are key industrial assets that can simultaneously produce multiple output types. They generate wealth for your government, supplies for your people and steel for your military. Order your city to establish new factories, centers of research and health and a variety of manufacturing facilities.

    Mobilization
    Prepare for war by training manpower resources in times of peace. Mobilize your trained reserves at the right moment to get an advantage on your enemies. When the fighting ends, demobilize your units to a lower strength allowing manpower to return to work.



    World War I Combat
    Bombard your enemies from afar, then invade with Infantry and armor. Use observation balloons and aircraft to increase artillery accuracy. Deploy submarines and naval mines to sink and harass the enemies navy. Dig deep trench networks and defend your ground with machine gun units.

    Regional Demographics
    Each region has a defined identity representing nationality, culture, religion and multiple ethnicities. Governing support is tied to policies and the ideology of the population. High levels of radicalism can lead to unrest and revolutions.

    Global Trade
    Use the World Market to trade for needed supplies and sell your commodities to increase your income. Initiate a policy of Unrestricted Submarine Warfare against your enemies trade paths to interdict and sink their merchant fleets.

    Historical Events
    Hundreds of scripted events associated with the important moments and events during the war. Alternative historical paths are also covered that allow players to explore many what-if outcomes.

    Technology Race
    Expand your nation’s knowledge in Science, industry and military production skills with a detailed Research Tree spanning Pre-Industrial to Machine Age technology.

    Diplomacy
    Establish relations with new nations, provide financial aid and sign treaties to increase your diplomatic influence.

    National Units
    Each nation has a unique set of units that closely represent the uniforms and equipment of in the first decades of the 20th century.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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