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Making History: The First World War - The Balkan Wars Update


In this release we are introducing a new scenario called The Balkan Wars. The scenario covers the five critical conflicts that dominated the WW1 era. It begins in March of 1912 with the Italo-Turkish War over Libya where a weakened and unstable Ottoman Empire struggles against the expansionist minded Italians. Then the Balkan nations begin the first of two wars over the remnants of the Ottoman domains in Europe. These actions all lead up to the events surrounding the July Crisis. The assasination of the Austrian Archduke, followed by the outbreak of a cataclysmic conflict involving the world's great powers. And finally, war exposes a growing discontent in the Russian Empire causing a government collapse and a bloody civil war. As with all Making History games, The First World War does not seek to maintain a restrictive historical timeline. The AI is provided incentives to follow a historical path but oftentimes game actions alter AI decisions as the scenario progresses. Most playthroughs of The Balkan Wars should see the regional wars that precede WW1 and the rise of Soviet Russia. But there will be times that an early conflict might arise or maybe a delay in the start of the Great War due to the confrontation in the Balkans. Weve added some code to counteract a common financial exploit of maxing out the Tax Rate slider. Previously the consequences of putting your taxes up to 100% was almost nonexistent in many nations. Now when the Tax Rate is too high, theres an elevated chance of increased Corruption. The threshold for triggering the penalties is different based on Government Ideologies and the harshness of the penalties goes up with the rise of taxation. In general, Socialist nations tolerate higher taxes than others. Theres a similar modifier tied to Government Support. Now the national populations will gain radicalism if Government Support becomes too low. Again, the point at which the penalties kick in are different according to Government Ideologies. Authoritarian and Democratic governments are more susceptible to low Government Support. Both of these policy penalties should encourage players to be better government managers to avoid chronic instability. There are a few game balancing changes for this release. For one, weve added some build restrictions to hardware units like Artillery, Aircraft and Ships. This means some units are only available when a prerequisite Factory is present in the city where you are recruiting. For instance, if you recruit a Ship that requires a Level 3 Shipyard, you can build that unit in any city that has one. Even if you order the Ship in a Level 1 Shipyard, as long as theres a Level 3 in the same city, the option to build will be available. Since the major part of this update is the new scenario, weve put most of our focus toward preparing The Balkan Wars for release. Still there are some of the bugs and suggestions from our Early Access users addressed here. We thank everyone for pointing out the misspelling, content errors and general critiques. For a small team like ours, community feedback is a critical part of making the game better. Update #4 Release Notes: - New scenario The Balkan Wars made playable - Added length to delay AIs desire to cancel Trade & Money Transfers - Fixed Number Ordering in Research Topics - Revised Northern Chinese Democratic flag since it was the same as one in the Chinese set - Added function to remove mines when nations disappear - Added building restrictions to units based on infrastructure levels - Implemented constraint on High Tax Rates, increases Corruption penalty - Low Government Support now generates radicalism in owned regions - High Tax and Low Government Support penalties tied to Government Ideology - Increased nMaxRevoltRisk to make revolts a bit more likely - Expanded Population column width to prevent large values being clipped - Added more restrictions on seeing enemy Mobilization settings - Balanced The Balkan Wars nation data - Fixed West Virginia Demographic data errors - Changed Desert Movement for Wheeled units to 1 Per Turn from 0 - Fixed misspelled Strings in multiple events - Fixed incorrect Baghdad location


[ 2020-10-16 20:06:49 CET ] [ Original post ]



Making History: The First World War
Factus Games
  • Developer

  • Factus Games
  • Publisher

  • 2021-03-05
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (99 reviews)


  • Review Score

  • https://factusgames.com/
  • Website

  • https://store.steampowered.com/app/959150 
  • Steam Store



  • GWG Content Linux [2.73 G]

  • Public Linux depots


  • Linux is not in the OS list.


    Covering one of the most catastrophic events in human history, Making History: The First World War offers a strategic level experience in a turn-based global game of conflict. It’s a war between the Great Powers of the age, each straddling to one degree or another, the old world and the new.

    This is the moment when the industrialization of warfare became fully realized and the Great Powers mobilized their entire nations for total war. The introduction of new weapons with massive destructive power driven by machine era technology and mass production led to the death of many millions and the collapse of several storied empires.

    Making History: The First World War is a game of conquest and economic management. Players make all the governing decisions for their nation. Historic events are there to direct the game along a WWI timeline providing the historical context and drama associated with the era. However as with any Making History game, it’s players who make history and create brand new worlds.

    As the leader of France, fight to survive the continental ambitions of the German Empire. Play Germany and instigate Russian social unrest that might knock them out of the war early. Can you keep the Ottoman Empire from being partitioned? Will simmering ethnic nationalism cause Austria-Hungary to collapse and usher forth new nations in Central Europe? Use the most powerful navy on earth to maintain your vast colonial empire as the leader of the United Kingdom. Each nation you choose to play comes with a different set of strategic challenges.





    Strategic Level Gameplay
    The game map is divided up into over 2000 land and water regions covering all the continents and seas. Play as any independent nation of the WWI era and control your nation’s economy, military and domestic policies.

    Empire Management
    Govern and establish colonies, protectorates and puppet states. Liberate and give independence to conquered nations.

    Infrastructure Expansion
    Prospect, expand and exploit the strategic resources needed to feed an industrialized economy. Build railroads to move commodities and speed the movement of troops to the frontlines. Construct Fortresses, Trenches and Coastal Batteries to defend your nation from attack.

    City Development
    Your cities are key industrial assets that can simultaneously produce multiple output types. They generate wealth for your government, supplies for your people and steel for your military. Order your city to establish new factories, centers of research and health and a variety of manufacturing facilities.

    Mobilization
    Prepare for war by training manpower resources in times of peace. Mobilize your trained reserves at the right moment to get an advantage on your enemies. When the fighting ends, demobilize your units to a lower strength allowing manpower to return to work.



    World War I Combat
    Bombard your enemies from afar, then invade with Infantry and armor. Use observation balloons and aircraft to increase artillery accuracy. Deploy submarines and naval mines to sink and harass the enemies navy. Dig deep trench networks and defend your ground with machine gun units.

    Regional Demographics
    Each region has a defined identity representing nationality, culture, religion and multiple ethnicities. Governing support is tied to policies and the ideology of the population. High levels of radicalism can lead to unrest and revolutions.

    Global Trade
    Use the World Market to trade for needed supplies and sell your commodities to increase your income. Initiate a policy of Unrestricted Submarine Warfare against your enemies trade paths to interdict and sink their merchant fleets.

    Historical Events
    Hundreds of scripted events associated with the important moments and events during the war. Alternative historical paths are also covered that allow players to explore many what-if outcomes.

    Technology Race
    Expand your nation’s knowledge in Science, industry and military production skills with a detailed Research Tree spanning Pre-Industrial to Machine Age technology.

    Diplomacy
    Establish relations with new nations, provide financial aid and sign treaties to increase your diplomatic influence.

    National Units
    Each nation has a unique set of units that closely represent the uniforms and equipment of in the first decades of the 20th century.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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