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Making History: The First World War - Early Access Update #5


This release does not have many new changes since we are mainly spending our time working on the new scenario The Russian Revolution. There is a new Armored Train unit and this will receive better combat balancing by the next update. Besides fixing small content bugs, feedback on The Balkan Wars has led us to make some modifications to the nation AI to increase adherence to a more historical flow. Changes to the AI scripts are highly sensitive and can lead to unintended consequences. For that reason we try not to make drastic alterations. Oftentimes, odd AI behavior is caused by seemingly unrelated events. These are increasingly harder to track down as the game gets more content heavy and the deeper they occur in a playthrough. The Early Access community has been very helpful by providing both bug reports and actually saved games that we can investigate. Well continue to release an update every 2-3 weeks or sooner when possible. A list of all the significant changes in the latest version of Making History: The First World War Early are listed below. Update #5 Release Notes:

  • Fixed errors in Italian and Austrian Mountain Infantry models
  • Added new Armored Train Model and Unit to game
  • Removed University from Cleveland TJC that prevented upgrades
  • Revised Soviet Democratic flag set
  • Modified AI Army Recruitment Templates
  • Switched Auxiliary Cruisers name source to match Cruisers
  • Fixed 0% Prospecting chance in TBW regions that had resource deposits
  • Adjusted French AI to ignore Greek 1914 regions in 1912
  • Added date constraint to Italian Albanian interference
  • Fixed string error in Ottoman Naval triggers that made Turk mining fail
  • Added Alliance Breaks to Balkan nations prior to declaring 2nd Balkan War
  • Fixed multiple string errors in events
  • Partial update of Historic Naval unit names
  • Updated Resource objects in TBW regions
  • Removed Building restrictions from Factory Outputs, prevented recruitments of units
  • Fixed Typo in German-Argentina event
  • Reduced chance of FRA, GER, ITA & RUS having Early war
  • Stopped AI naval mining when at peace.


[ 2020-11-07 14:51:30 CET ] [ Original post ]



Making History: The First World War
Factus Games
  • Developer

  • Factus Games
  • Publisher

  • 2021-03-05
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (99 reviews)


  • Review Score

  • https://factusgames.com/
  • Website

  • https://store.steampowered.com/app/959150 
  • Steam Store



  • GWG Content Linux [2.73 G]

  • Public Linux depots


  • Linux is not in the OS list.


    Covering one of the most catastrophic events in human history, Making History: The First World War offers a strategic level experience in a turn-based global game of conflict. It’s a war between the Great Powers of the age, each straddling to one degree or another, the old world and the new.

    This is the moment when the industrialization of warfare became fully realized and the Great Powers mobilized their entire nations for total war. The introduction of new weapons with massive destructive power driven by machine era technology and mass production led to the death of many millions and the collapse of several storied empires.

    Making History: The First World War is a game of conquest and economic management. Players make all the governing decisions for their nation. Historic events are there to direct the game along a WWI timeline providing the historical context and drama associated with the era. However as with any Making History game, it’s players who make history and create brand new worlds.

    As the leader of France, fight to survive the continental ambitions of the German Empire. Play Germany and instigate Russian social unrest that might knock them out of the war early. Can you keep the Ottoman Empire from being partitioned? Will simmering ethnic nationalism cause Austria-Hungary to collapse and usher forth new nations in Central Europe? Use the most powerful navy on earth to maintain your vast colonial empire as the leader of the United Kingdom. Each nation you choose to play comes with a different set of strategic challenges.





    Strategic Level Gameplay
    The game map is divided up into over 2000 land and water regions covering all the continents and seas. Play as any independent nation of the WWI era and control your nation’s economy, military and domestic policies.

    Empire Management
    Govern and establish colonies, protectorates and puppet states. Liberate and give independence to conquered nations.

    Infrastructure Expansion
    Prospect, expand and exploit the strategic resources needed to feed an industrialized economy. Build railroads to move commodities and speed the movement of troops to the frontlines. Construct Fortresses, Trenches and Coastal Batteries to defend your nation from attack.

    City Development
    Your cities are key industrial assets that can simultaneously produce multiple output types. They generate wealth for your government, supplies for your people and steel for your military. Order your city to establish new factories, centers of research and health and a variety of manufacturing facilities.

    Mobilization
    Prepare for war by training manpower resources in times of peace. Mobilize your trained reserves at the right moment to get an advantage on your enemies. When the fighting ends, demobilize your units to a lower strength allowing manpower to return to work.



    World War I Combat
    Bombard your enemies from afar, then invade with Infantry and armor. Use observation balloons and aircraft to increase artillery accuracy. Deploy submarines and naval mines to sink and harass the enemies navy. Dig deep trench networks and defend your ground with machine gun units.

    Regional Demographics
    Each region has a defined identity representing nationality, culture, religion and multiple ethnicities. Governing support is tied to policies and the ideology of the population. High levels of radicalism can lead to unrest and revolutions.

    Global Trade
    Use the World Market to trade for needed supplies and sell your commodities to increase your income. Initiate a policy of Unrestricted Submarine Warfare against your enemies trade paths to interdict and sink their merchant fleets.

    Historical Events
    Hundreds of scripted events associated with the important moments and events during the war. Alternative historical paths are also covered that allow players to explore many what-if outcomes.

    Technology Race
    Expand your nation’s knowledge in Science, industry and military production skills with a detailed Research Tree spanning Pre-Industrial to Machine Age technology.

    Diplomacy
    Establish relations with new nations, provide financial aid and sign treaties to increase your diplomatic influence.

    National Units
    Each nation has a unique set of units that closely represent the uniforms and equipment of in the first decades of the 20th century.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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