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Making History: The First World War - Early Access Update #6


The update this week unlocks the Multiplayer feature. Players can now Host & Join games in using The First World War game lobby. Well soon be adding Editor and Steam Workshop support. These two features are best left for the final stages since game changes can easily break mods. That means we are getting closer to a final release. But there is still quite a bit to do before we can say its done. Besides MP, this release has a number of bug fixes. One area we spent time on was trying to improve the historical flow to The Balkan War scenario. A lot of players have seen repetitive non-historical play from some AI nations, namely Bulgaria, Italy and to some degree France. As some here understand, the event code is quite dense and its very difficult to trackdown where things might be going wrong. On top of that there are two competing systems at work, the generic AI and the customized, nation specific AI. This forces us to be cautious about making really big changes that are difficult to test. I think weve made improvements but even if we fix all the obvious bugs, there are still subjective issues involving balance and how much weight we give to non-historical outcomes. The recently added mechanism to penalize over taxing has been adjusted. Weve reduced the ruse of Corruption penalties and added the potential for regional riots. This was our initial plan and we are interested in whether players prefer this method. Work continues on the next scenario, The Russian Revolution. We are spending a lot of effort dealing with the breakup of the Austro-Hungarian Empire. Right now it feels more complex than even the Balkan Wars and significantly more in depth than The Red Army DLC for Making History: the Great War. Theres a chance the new scenario might be made available in the next update. That is the goal. Again, thanks for giving us feedback and pointing out the bugs. Update #6 Release Notes:

  • Turned On Multiplayer feature
  • Added Defensive strength to Armored Train unit
  • Increased width of text area for Submarine Range to prevent property display clipping
  • Revised Mobilization data for nation at game start
  • Added ability to read Non-Aggression & Neutrality Pacts at game start rather than just events
  • Added Player condition test to Break Triple Alliance - may have prevented Assassination event from firing
  • Updated Game Map to fix a few borders not displaying in some regions
  • Fixed Animation bug in French Heavy Siege Guns
  • Fixed AirUnit Group Selection UI Graphic that was slightly offset
  • Modified AI Recruitment Template to reduce building of Armored Trains
  • Fixed Mountain Infantry Terrain Penalties error
  • Reduced Over Taxation Penalty and increased chance of revolts if taxes are too high
  • Added script trigger: TriggerConditionControllerNationIsNot
  • Added Land Defense Penalties to Infantry units in the Encyclopedia
  • Assigned WARJUSTIFICATION_AGGRESSION property to Italy against Ottomans
  • Fixed text errors in various Events
  • Modified BFW Scripts increase chance of historical decisions
  • Fix to make Bulgaria more prone to join Central Powers
  • Bulgaria should no longer automatically form alliances when player is human
  • Fix to increase chance Italy joins Allies
  • Remove Ottoman Balkan Claims if defeated in 1912


[ 2020-11-20 17:51:55 CET ] [ Original post ]



Making History: The First World War
Factus Games
  • Developer

  • Factus Games
  • Publisher

  • 2021-03-05
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (99 reviews)


  • Review Score

  • https://factusgames.com/
  • Website

  • https://store.steampowered.com/app/959150 
  • Steam Store



  • GWG Content Linux [2.73 G]

  • Public Linux depots


  • Linux is not in the OS list.


    Covering one of the most catastrophic events in human history, Making History: The First World War offers a strategic level experience in a turn-based global game of conflict. It’s a war between the Great Powers of the age, each straddling to one degree or another, the old world and the new.

    This is the moment when the industrialization of warfare became fully realized and the Great Powers mobilized their entire nations for total war. The introduction of new weapons with massive destructive power driven by machine era technology and mass production led to the death of many millions and the collapse of several storied empires.

    Making History: The First World War is a game of conquest and economic management. Players make all the governing decisions for their nation. Historic events are there to direct the game along a WWI timeline providing the historical context and drama associated with the era. However as with any Making History game, it’s players who make history and create brand new worlds.

    As the leader of France, fight to survive the continental ambitions of the German Empire. Play Germany and instigate Russian social unrest that might knock them out of the war early. Can you keep the Ottoman Empire from being partitioned? Will simmering ethnic nationalism cause Austria-Hungary to collapse and usher forth new nations in Central Europe? Use the most powerful navy on earth to maintain your vast colonial empire as the leader of the United Kingdom. Each nation you choose to play comes with a different set of strategic challenges.





    Strategic Level Gameplay
    The game map is divided up into over 2000 land and water regions covering all the continents and seas. Play as any independent nation of the WWI era and control your nation’s economy, military and domestic policies.

    Empire Management
    Govern and establish colonies, protectorates and puppet states. Liberate and give independence to conquered nations.

    Infrastructure Expansion
    Prospect, expand and exploit the strategic resources needed to feed an industrialized economy. Build railroads to move commodities and speed the movement of troops to the frontlines. Construct Fortresses, Trenches and Coastal Batteries to defend your nation from attack.

    City Development
    Your cities are key industrial assets that can simultaneously produce multiple output types. They generate wealth for your government, supplies for your people and steel for your military. Order your city to establish new factories, centers of research and health and a variety of manufacturing facilities.

    Mobilization
    Prepare for war by training manpower resources in times of peace. Mobilize your trained reserves at the right moment to get an advantage on your enemies. When the fighting ends, demobilize your units to a lower strength allowing manpower to return to work.



    World War I Combat
    Bombard your enemies from afar, then invade with Infantry and armor. Use observation balloons and aircraft to increase artillery accuracy. Deploy submarines and naval mines to sink and harass the enemies navy. Dig deep trench networks and defend your ground with machine gun units.

    Regional Demographics
    Each region has a defined identity representing nationality, culture, religion and multiple ethnicities. Governing support is tied to policies and the ideology of the population. High levels of radicalism can lead to unrest and revolutions.

    Global Trade
    Use the World Market to trade for needed supplies and sell your commodities to increase your income. Initiate a policy of Unrestricted Submarine Warfare against your enemies trade paths to interdict and sink their merchant fleets.

    Historical Events
    Hundreds of scripted events associated with the important moments and events during the war. Alternative historical paths are also covered that allow players to explore many what-if outcomes.

    Technology Race
    Expand your nation’s knowledge in Science, industry and military production skills with a detailed Research Tree spanning Pre-Industrial to Machine Age technology.

    Diplomacy
    Establish relations with new nations, provide financial aid and sign treaties to increase your diplomatic influence.

    National Units
    Each nation has a unique set of units that closely represent the uniforms and equipment of in the first decades of the 20th century.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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