In this latest game update for the Making History: The First World War we are exposing the full set of Steam Achievements. Last release had just two. Now the game offers the total maximum allowed, 100. Theyre mostly conquest milestones measured by taking control of a specified list of regions. Some are based on actual national goals like the Greek plans to retake Constantinople and the Anatolian coastal regions. Still others use ideas from alternative history to provide challenges to players that offer outcomes that might have been.
Most of the Achievements can be activated from any scenario but about 25% are limited to certain scenarios. You can see the associations by viewing the details on the stats page.
Other items in this release include fixes on several bugs in the Notification system and events. Its not certain that any of these errors caused fatal issues but it is always a possibility. We are continuing to modify the game data to get more balanced play. Theres also a few small improvements to the UI and additional scripting routines for those who wish to mod some events.
Moving ahead it looks like we may be 1 or 2 more updates away from a final release. This will depend on how quickly we can get through the remaining features and content enhancements. So roughly 2 to 4 weeks until we can declare an end to the Early Access stage. There will be further updates and improvements past the final release date. We are also planning to circle back to TGW and SWW. Both of these games have pending updates that have been stalled due to our overwhelming focus on FWW.
Feedback and suggestions from the community are appreciated especially as we begin to polish the gameplay. Thanks to everyone who has posted a positive review. This really makes a big difference for a small independent developer.
Update #9 Release Notes:
- Fixed reference issue causing log Errors from Notification images
- Revised End screen to remove overlapping labels
- Improved Decision Point UI performance and resolved Display Error
- Widened Tax column on Region Infrastructure that could clip when level was too high
- Widened World Power points column on Region Infrastructure
- Fixed Nation Relations starting data in TRR
- Commented out debug message in Berlin to Baghdad event
- Fixed errors in Texas, Tejano and Mexican triggers that might be causing event bugs
- Fixed bad reference calls in TriggerMakeUnitsInRegions
- Removed South African Air Group from Anatolia region in TRR
- Added new triggers to support Achievement implementation
- Added full set of Achievements to game
- Added Achievement icon art to Steam game lobby
- Fixed some various small event errors
- Added a Found Saudi Arabia event
- Added code to support Zeppelin bombing order Achievement
- Upgraded Bombing Order Achievement code
- Colliers and Attack Transports can no longer be built in a single turn
- Created new event scripts: TriggerConditionCanalOpen, TriggerConditionLastTurn, TriggerConditionNationHasMaxResearchPoints, TriggerConditionNationIsPuppetOfPlayer,TriggerConditionCanalClosed, TriggerConditionCityIsPort
- Implemented some Achievements into game event scripts
- Updated scenario data
- Updated starting nation region claims data in TBW & TJC
Making History: The First World War
Factus Games
Factus Games
2021-03-05
Strategy Simulation Singleplayer Multiplayer
Game News Posts 29
🎹🖱️Keyboard + Mouse
Mostly Positive
(99 reviews)
https://factusgames.com/
https://store.steampowered.com/app/959150 
GWG Content Linux [2.73 G]
Linux is not in the OS list.
Covering one of the most catastrophic events in human history, Making History: The First World War offers a strategic level experience in a turn-based global game of conflict. It’s a war between the Great Powers of the age, each straddling to one degree or another, the old world and the new.
This is the moment when the industrialization of warfare became fully realized and the Great Powers mobilized their entire nations for total war. The introduction of new weapons with massive destructive power driven by machine era technology and mass production led to the death of many millions and the collapse of several storied empires.
Making History: The First World War is a game of conquest and economic management. Players make all the governing decisions for their nation. Historic events are there to direct the game along a WWI timeline providing the historical context and drama associated with the era. However as with any Making History game, it’s players who make history and create brand new worlds.
As the leader of France, fight to survive the continental ambitions of the German Empire. Play Germany and instigate Russian social unrest that might knock them out of the war early. Can you keep the Ottoman Empire from being partitioned? Will simmering ethnic nationalism cause Austria-Hungary to collapse and usher forth new nations in Central Europe? Use the most powerful navy on earth to maintain your vast colonial empire as the leader of the United Kingdom. Each nation you choose to play comes with a different set of strategic challenges.
Strategic Level Gameplay
The game map is divided up into over 2000 land and water regions covering all the continents and seas. Play as any independent nation of the WWI era and control your nation’s economy, military and domestic policies.
Empire Management
Govern and establish colonies, protectorates and puppet states. Liberate and give independence to conquered nations.
Infrastructure Expansion
Prospect, expand and exploit the strategic resources needed to feed an industrialized economy. Build railroads to move commodities and speed the movement of troops to the frontlines. Construct Fortresses, Trenches and Coastal Batteries to defend your nation from attack.
City Development
Your cities are key industrial assets that can simultaneously produce multiple output types. They generate wealth for your government, supplies for your people and steel for your military. Order your city to establish new factories, centers of research and health and a variety of manufacturing facilities.
Mobilization
Prepare for war by training manpower resources in times of peace. Mobilize your trained reserves at the right moment to get an advantage on your enemies. When the fighting ends, demobilize your units to a lower strength allowing manpower to return to work.
World War I Combat
Bombard your enemies from afar, then invade with Infantry and armor. Use observation balloons and aircraft to increase artillery accuracy. Deploy submarines and naval mines to sink and harass the enemies navy. Dig deep trench networks and defend your ground with machine gun units.
Regional Demographics
Each region has a defined identity representing nationality, culture, religion and multiple ethnicities. Governing support is tied to policies and the ideology of the population. High levels of radicalism can lead to unrest and revolutions.
Global Trade
Use the World Market to trade for needed supplies and sell your commodities to increase your income. Initiate a policy of Unrestricted Submarine Warfare against your enemies trade paths to interdict and sink their merchant fleets.
Historical Events
Hundreds of scripted events associated with the important moments and events during the war. Alternative historical paths are also covered that allow players to explore many what-if outcomes.
Technology Race
Expand your nation’s knowledge in Science, industry and military production skills with a detailed Research Tree spanning Pre-Industrial to Machine Age technology.
Diplomacy
Establish relations with new nations, provide financial aid and sign treaties to increase your diplomatic influence.
National Units
Each nation has a unique set of units that closely represent the uniforms and equipment of in the first decades of the 20th century.
- OS: Ubuntu 12.04 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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