We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update! With Victory At Sea Atlantic moving forward we are not forgetting our older games, Atlantic has allowed us to change the way some of Pacific works (it has led us down new paths) as well as getting in some new ships and planes to use! We have been listening to player feedback on allowing for greater number ranges when it comes to allowing for greater differences in ship types (Including weapons etc). We have been stuck on this for a while as any change would mean a major change to the backend and would break everyone's MODs. We have, thanks to Atlantic, come to an (obvious) solution! We needed to step back and look at how Atlantic worked to see a way to do it. So now when players MOD, and where appropriate, you are no longer stuck using whole numbers. For instance rather than having a rating of 1 you can have 1.5, this should give the game much broader capabilities. Not only that but we have received feedback that the Union can struggle at the beginning, not reflecting the industrial power they had, so we have changed how each faction starts the campaign. In order to play this game go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select First Look there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. Some of you may notice that your ships are sinking quicker if you have set up a MOD and have installed the new Ironclad update. This is not a bug, but does require a slight tweak to your MODs. In the damage calculations, for every point of damage that gets through armour, a weapon gets a chance at scoring a critical hit. Before, the way it was using a critical hit chance multiplier that's lower than 1 meant that non-heavy weapons were almost never scoring a critical hit. Now that it's using that value more accurately, the very high damage values in the mod mean there's also hundreds of chances of getting a critical hit, each adding a ton of extra damage, and so blowing up a ship very quickly. If you want to dial back the damage your mod should use a greatly reduced critical hit chance multiplier for weapons with greatly increased damage. Or reduced critical hit damage, though some critical hits also have effects like disabling ship systems, which would in that case still be much more common. Gameplay:
- Rebalanced the initial number of resource production structures for the Union and Confederacy.
- Weapon armour-piercing values are displayed as very weak, weak, average, strong, or very strong.
- Weapon damage and armour piercing values, and armour values on ships and structures, are no longer restricted to whole numbers.
[ 2023-09-12 15:58:07 CET ] [ Original post ]
- Ironclad Linux [4.09 G]
Hunt down Blockade Runners, protect your resources and fight for the seas and rivers of the American Civil War. Play as either the United or Confederate States and engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy. Victory at Sea Ironclad is the game of naval combat during the American Civil War.
A new kind of war.
Battles took place on both the sea and on rivers of the American Civil War, as the navies of both sides supplied their land forces with resources and transport, requiring both to work together for victory. The Battles on the water powerfully affected the course of the war and would be fundamental as to whom would take victory.
Plan your own campaign in Victory at Sea Ironclad.
Victory at Sea Ironclad - the game of naval combat during the American Civil War where a player can switch between commanding the entire North American Campaign to zooming down to take control of individual ships and fleets.
Change the course of the war in a race for technological supremacy that sees players fight for resources while attempting to build better ships, including the fearsome Ironclads.
Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the American Civil War.
Take part in a nerve wracking game of cat and mouse, scour the seas in search of enemy fleets and send fleets to strangle their supply lines.
In Victory at Sea Ironclad recon enemy positions and launch a large scale amphibious naval assault against the chosen targets.
Fighting a coastal or river invasion brings together large numbers of customisable ships. Do you fill your fleet with troops and cargo, do you send them against formidable forts, or trade with a foreign power for gold?
Choose your fate in Victory at Sea Ironclad
In Victory at Sea Ironclad your destiny is in your hands, there are no levels, there is no do over. This is Naval Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.
Upgrade ports and build shipyards to customise and create multiple fleets, sending them where they are needed and performing whatever tasks you see fit. Will you send cargo fleets out to bolster your supply lines or create fast manoeuvrable ships to hunt Blockade Runners?
Remember you must always be vigilant, it only takes fleets of Blockade Runners to slip past you in the night and to see the tide turn against you.
How the naval war ends is up to you and the decisions you make.
Victory at Sea Ironclad features;
- Search and destroy enemy fleets During the American Civil War
- Effortlessly switch between commanding the entire theatre of war and controlling the fate of individual vessels and fleets.
- Use Resources to build new structures and ships
- Build farms and factories
- Upgrade Ports
- Build shipyards
- Harass shipping and starve ports of vital supplies
- Organise large scale amphibious assaults on major ports
- Control unique vessels such as the formidable ironclads
- Pausable gameplay allows you to order fleets and then continue the action
- Play as North or South (Play as the South will become available through Early Access)
- Create customisable battles (Will become available through Early Access)
From small skirmishes involving single ships and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Ironclad is your ticket to exciting battles that take place on the dangerous seas of the American Civil War.
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