Despite my best attempts to fix it, SGRuri (Blake) managed to find an unintended solution in T42 in 3 different versions of the game. Sometimes admitting defeat is the best option. See the full exchange on our Discord.
- Completing T42 in 13 seconds or less now awards a newly added achievement.
- The exploit in the previous version was too hard to pull off, so I've restored T42's (formerly) unintended solution from 2 versions ago (before the Feb 8 update). Can you discover it?
- If you've completed T42 in 13 seconds or less, you don't need to do so again. The achievement will be unlocked the moment you open the game. If it doesn't, complete T01 (or some other trivial level) and it should get unlocked.
- The 3 star requirement for T42 is still the same (27 seconds).
- Linux controller hotkeys are now displayed correctly.
- Certain types of xbox controllers are now getting recognized correctly instead of as Steam controllers.
- It's no longer possible to double jump on a bridge.
- Box pushing is now a bit smoother.
- Fixed an unintended solution in T50.
No more
'Jump' and 'Cast spell / slide' are now on 2 different hotkeys.
- The default hotkey for 'Cast spell / slide' is now Left Alt on they Keyboard and 'X' on Xbox Controller (or its equivalent on other controllers). For the mouse, it's still right click.
- If you have hotkeys already assigned to either of these slots, your key bindings will get reset to default.
- If you plan to change the default keyboard hotkey for 'Cast spell / slide', please be mindful of Keyboard Rollover, especially if you're using an 'Up moves North' scheme. It's recommended to keep it on a control key (Alt, Ctrl or Shift).
- In case I missed a corner case and you're encountering strange hotkey assignment behavior, "Reset to Defaults" should resolve any issues.
- It's no longer possible to put 'Jump' and 'Cast spell / slide' on the same hotkey.
UX Improvements:
- Zeno's movement speed penalty from being next to a Fireball or a Frostball has been reduced by 50%. Context: the current penalty was meant to improve players' aiming precision, but with the hotkeys separated this is no longer a concern.
- The voice line that Zeno says when starting a trial and after finishing the story will now play a maximum of 2 times once every 10 minutes instead of an unlimited number of times once every 10 minutes. Context: ~10% of players are attempting to earn 3 starts in all levels, which is 10 times more than my predicted 1%. I'm starting to pay more attention to the post-story experience, so if you have suggestions feel free to leave them in the #feedback channel on on Discord or in the Steam discussion board.
Eliminating unintended solutions:
- Adjustments to prevent an unintended solution in T42 (do your best, Blake :P)
- Adjusted bridge sizes in T27 to prevent an unintended jump.
- Adjusted the height of one of the platforms on the west side in T32 to prevent an unintended jump.
Input:
- The input system has been updated. More controller types are now supported (eg: PS5) and some controllers should now work more consistently.
Known issues:
- I'm still investigating issues regarding xbox controllers not working in certain circumstances.
- I'm investigating an issue on Linux where the controller button for navigating the menu is 'X' instead of 'A' on an Xbox controller.
Made some adjustments to prevent unintended solutions: - Extended the bridge lengths leading to fragments / pink crystals in T07 and T42. - Increased the platform size in T25. - Adjusted the teleporter platform height and the fragment platform location in T37. - Increase the gap size between the middle and the lower platform in T43. - Replaced some of the floor panels with pink barriers on the east side of T47. If you've already solved / aced these trials using an unintended solution, your record will not be affected. If you enjoy solving trials merely for the challenge, you may want to give the ones above another try. UX improvements: - Changed the structure of the ledge that enabled jumping on the ice block in T20 to reduce friction and make the jump height more consistent. - Reduced the frequency of Zeno's idle lines after spending more than 10 minutes in the trial from once every minute to once every 3 minutes. The current frequency seems to have caused a player to want to punch Zeno. Known issues: - Some players expressed a preference of having the option to have different hotkeys for "Jump" and "Launch Projectile". This is under way. - Some players reported issues getting certain types of controllers to work or at least work consistently. I'm still investigating.
The time has come for the official release of Time Master! Were grateful for all of the support weve received so far and cant wait to welcome more time masters to the community. To celebrate the games launch, were currently offering 40% off the base game and 42% off the game and soundtrack bundle. In case you need some help along the way in solving the trials for Zeno, weve put together a spoiler-free strategy guide that you can find here: https://store.steampowered.com/news/app/1486080/view/3149705520822228660 We would love your thoughts on what comes next for Time Master. We have ideas for a new game mode that gives Zeno new abilities enabling him to solve the trials in entirely new ways, having Sophia as playable character with her own abilities as well as adding a level editor. If you have suggestions wed love for you to share your thoughts in our Discord.
Since launch in imminent, I thought I'd put together a spoiler free guide that can help with progressing through the game, as well as compile some key observations I've seen during play testing.
Completing Trials
General Tips
- Think Paradoxes: In the context of the game, a paradox occurs when Zenos past and present selves do conflicting actions, such as attempting to put an object in 2 different states at the same time. The result of the paradox can be the key to solving the trial.
- Explore Interactions: Interactions can happen between two objects in a trial, or between Zenos abilities and one of the objects. The most common type of hint I tend to give is of the form What happens if you combine X with Y?
- Remember to use Time Freeze: Although any trial can be solved without it, freezing the past timeline can make timing Zenos past self a lot easier. If you find yourself thinking ok, now I have to wait for a few seconds before rewinding, remember: you can just keep going and use Freeze after rewinding.
- Plan Ahead: While most trials in the game can be solved relying on intuition, some of the end game trials require being more methodical. Examining the whole solution before executing it can help save time and keep you focused on more promising solutions.
- Rule out incorrect options: Identify the circumstances under which certain actions must be performed, and dont bother exploring solutions that contradict these circumstances. For example: if the trial has a collapsible bridge that leads to an isolated area with a time fragment, then we can conclude that Zenos past self route must end in this area. No point exploring solutions where Zenos past self ends elsewhere.
- Generate and test hypotheses: If the circumstances of a certain action cant be immediately ruled out, make an assumption and test it. For example: Lets assume that in the correct solution, the blue switch is pressed by Zenos present self. Spend time experimenting under this assumption, and if you reach a dead end, generate a new hypothesis.
Trial Specific Tips
- T50: This trial took the longest during development. Despite my best attempts to guide play testers through level design to do otherwise, some still spent most of their time trying to get the physics system to do things it simply cant do. The intended solution for this trial is very easy to execute, so if you find yourself trying to pull a convoluted move and youre feeling that the game physics isnt cooperating, odds are youre not on the right track.
- T60: The first step to solving this trial is realizing that there are too many paths to keep track of in the short term / working memory. One solution is to take a screenshot of the level and draw some arrows on top indicating the connections between the walls.
- Defeating Lucix: Reuse what youve learned from T15, T18 and T38.
Acing Trials (Earning 3 stars)
- The shortest path between two points is a straight line. Dont limit your movements to the 4 cardinal directions; make sure to move diagonally as well. You can explore this in T03.
- Check level info to know the target time.
- Acing trials sometimes requires coming up with an entirely different solution. If you find yourself executing a solution perfectly and youre still 3 seconds or more off, odds are you need to come up with a different one. The target time for the 2 star solution can act as a guide.
- Dont rewind if you exceed the target time during Zeno's past self route. This may sound rather obvious, but Ive seen numerous attempts during play testing of the form:
- The player starts a trial that requires 9 seconds to ace.
- Zenos past self takes 11 seconds to pick up the last fragment in his route.
- The player rewinds and completes the present self route flawlessly.
- The player ends up with 2 stars and a surprised pikachu face.
- Keep most of your experimentation before rewinding, and only rewind after you feel you have a solid plan. Iterate on the route of the past self while imagining the route of the present self. This can save a lot of time.
- Oftentimes, acing a trial requires splitting the labor evenly between the past and the present self. Remember that Zeno's present self has the extra labor of having to head back to the teleporter, while his past self can end his route anywhere. When experimenting, its better to assign as many duties as you can to Zeno's past self as long as his route's duration is within the target time.
Progression
- Progressing the story requires collecting fragments, not solving trials. This means you can skip a few trials and still complete the game. If youre short on fragments and unsure how to complete additional trials, you can go back and ace the ones youve completed to recover more fragments.
- The game accommodates various play styles, including: [olist]
- Focusing on completing trials and not bothering to ace any of them.
- Giving acing each trial a quick attempt or two before moving on; basically only acing the trials that are easy to ace.
- Aim to ace every single trial before proceeding. [/olist] Since the most common playstyle I've observed during play testing was #2, I've tuned the games pacing to match it.
- If your goal is to complete the story as soon as possible: solving new trials advances the story faster than acing ones that have already been completed.
Controls and Input Devices
Keyboard
- By default, Up moves north. You can change it to Northeast from the controls screen. Although Up moves Northeast is what I would recommend and how I personally play the game, most play testers were thrown off by it and they were happier with Up moves North, so I kept it as default. Choose the style that suits you best.
- You may think: The shortest path between 2 points is a straight line. A keyboard is limited to 8 directions while the Mouse and the Gamepad give more control over Zenos direction. Using a keyboard would lead to suboptimal solutions. Worry not: this has been explicitly handled. Keyboard players are NOT at a disadvantage when it comes to how fast they can travel between 2 points.
Mouse
- Ive seen some players rush to click Rewind after theyre done with Zenos past self route in hopes of saving a second or two. If you think about it, this is unnecessary - time spent after Zenos past self collects the last fragment in his route has no effect on the total time.
- Moving the mouse to click Freeze / Unfreeze will add a few seconds to your solution. If youre trying to ace a level that can benefit from using Freeze, I recommend using a keyboard for this ability. If you have a programmable mouse with extra buttons, you can use its software to have it emulate the "Freeze" keypress (default: R). If youre just trying to complete the level, moving the mouse around to click Freeze should be fine.
Gamepad
- Some play testers did not like the default hotkey for Restart Level. This wasnt prevalent enough to warrant redesigning the default controls, but if you found yourself accidentally pressing it, you can change it from the Controls screen.
We have a date: Time Master will release January 18th!
[previewyoutube=qMCUSXjNNGw;full][/previewyoutube]
To pass time till the game's January 18 release date (see what we did there?), we thought it was worth putting together a new demo.
The previous version of the demo was designed to be a ~1 hour experience. The intention was to have players explore the nuances of 2 different puzzle mechanics in a few levels (~45 minutes), then have them put the 2 mechanics together in 1 level in a clever way (~15 minutes). There was a small problem: only 1% of players who tried the demo finished it! The rest never got to the punchline. I spoke to other game developers who ran demos, and their findings were similar: players tend to give demos a quick 10-15 minute go. Even in my own Steam library, all demos I tried and enjoyed had less than 20 minutes of play time.
So, I decided to create a shorter demo focused on 1 puzzle mechanic. Players can finish the game and enjoy a complete experience within 15 minutes. This is good news for everyone: for folks who have tried the old demo, there is a new set of puzzles to try in the current demo. For folks who didnt: I hear you, you only want to give it a quick try. You can now do that and still get a complete experience!
You can download the demo from the store page, or update it from your Steam library if you have downloaded it previously.
I'm keeping the demo up for now, so you can still try it if you haven't had a chance to do so during Steam Next Fest. Check out what people had to say in #demo-feedback over in our discord and leave your own feedback; it would be greatly appreciated.
- Fixed a rarely occurring bug that caused Zeno's past self to not complete his whole route.
- Improved the profile of the "low" and "lowest" quality settings to better suite older hardware.
- Improved the blur effect of the pause menu.
- Various enhancements to lighting and image clarity.
Here are some awesome pieces from our concept artists that we'll be working on incorporating into the game over the coming few weeks.
Here are concepts from an earlier iteration. Specifically, the two that were combined to create the style above:
Time Master
MorpheusZ
MorpheusZ
2022-01-18
Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(60 reviews)
https://store.steampowered.com/app/1486080 
Time Master Depot (Linux) [2.61 G]
After the disappearance of his sister Sophia (which may or may not have been his fault), talented wizard Zeno vows to never take up his wizard’s staff again. That is until a mysterious voice promises that Zeno could get his sister back... he only needs to take on a challenge created by the Ancients.
Time Master combines platforming and time manipulation wrapped up in a story told through cinematic cut scenes packed with surprises. Guide Zeno as he completes the Ancients’ trials to recover time fragments and defeat the evil wizard Lucix in this relaxing puzzle game.
- Experience a fully voice acted cinematic story that delivers surprises and laughs.
- Take on the challenge of the Ancients and master a wide variety of puzzle mechanics.
- Use Zeno’s ability to rewind time and collaborate with his past self to overcome obstacles.
- Recover time fragments by either unlocking trials and completing them in the order you choose or by perfecting previously completed trials.
- Oh, and help Zeno get his sister back that he “accidentally” banished.
- OS: Ubuntu 12.04
- Processor: Intel Pentium G2030 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 500 series
- Storage: 3 GB available space
- OS: Ubuntu 12.04
- Processor: Intel Core i5 3.00GHz or higherMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX960 or higher
- Storage: 3 GB available space
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