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In Karryn’s Prison you play as Karryn, the new female Chief Warden of a notoriously lenient prison that has just rioted.
Will Karryn subjugate the rowdy inmates through force, or will Karryn be subjugated herself as her resistance towards their nonstop sexual advances start dropping?
This is a hardcore adult RPG with an unique battle system, light management aspects and a focus on gangbangs.
All sex scenes take place within the battle screen.
There are no visual novel style sex scenes in this game.

Shape Karryn and the prison the way you want to with the Edicts system!
Struggle against or accept sexual advances with the Willpower and Desire system!
Become more and more vulnerable to sex with the Passives system!

What Karryn’s Prison Is and Isn’t

Karryn’s Prison ISN’T an eroge for the impatient or anyone who wants to come in for a quick fap in two minutes and get off and get out. All sexual activities take place inside the battle system, and Karryn will not have sex at the start of the game while she’s an inexperienced virgin who has never been touched by a man before. This is not a eroge where you can download a ‘full save’ for this game and expect to instantly access all sex scenes, or make Karryn have sex with the first guy she meets minutes into starting the game even though she’s a complete virgin with a Slut Level of 1. There’s nothing wrong with needing something easily accessible for a quick fap in a hot minute, there are many eroges in the market including our very own selection for that, but Karryn’s Prison’s aim isn’t that.
Karryn’s Prison ISN’T an eroge where the female protagonist will go from zero slut to full slut in the span of one scene.
Karryn’s Prison IS an eroge where the female protagonist undergoes a slow and thorough transformation of her sexual values and desires based on what happens to her.
Karryn’s Prison ISN’T an eroge RPG where you mash the wait/defend skill every turn to let enemies do their sexual attacks and then expect to see sex from the start.
Karryn’s Prison IS an eroge where the easiest, fastest, and most fun way to get Karryn to have sex, is to just play the game normally while you’re still learning the game.
Karryn’s Prison ISN’T a game where you should come in with the mindset that you must not lose any battle. Karryn’s Prison ISN’T a game for anyone who perceives any sort of failure or setback as something that will ruin their day.
Karryn’s Prison IS a game that will try to make you, the player, and also Karryn, lose and game over. Losing battles are common. Most players will most certainly reach a Bad Ending and Game Over on their first blind playthrough. Losing, and having a Game Over is expected and fun in this game. Karryn’s Prison is a hard game if you play to win, but it’s hard not because it’s unfairly unfair, but because it’s fairly unfair, if that makes sense to you. Exploring, experimenting, losing, trying again, and such are all part of the game and the learning curve. Learn and master the game’s various system and at some point the game will be so easy to you that you will begin to lose battles and get game over on purpose for specific gains, and you WILL want to lose on purpose after you’ve completely learned how the game works. Karryn’s Prison has a New Game Plus system that after you’ve reached an ending, good or bad, you will have the choice to carry over certain progress.
Karryn’s Prison ISN’T an eroge where you can skip and ignore all the instructions and tips provided by the various ingame NPCs. Karryn’s Prison isn’t like any game before it with its many unique game systems, and you will be completely lost and have no fun if you don’t approach the game with the intent to learn it. Do not bring knowledge from other games before Karryn’s Prison into it. While you’re a newbie, do not purposely stall and drag battles out with wait/defend skills or otherwise play the game in an unfun or tedious way. Once you’ve began to master the game, you can then make the informed decision on whether or not to purposely stall out certain battles because at that point you understand what the expected outcome is.
Karryn’s Prison IS a game that rewards time spent on it to learn the game. Karryn’s Prison IS a game that rewards experimenting and playing around the game’s various systems once you have begun to understand how they work. Although not necessary to do for most people to have fun and get their money’s worth out of the game, Karryn’s Prison IS a game that strongly rewards players who want to repeatedly reset the game through New Game Plus to try, tinker and play with different builds and choices.
Karryn’s Prison IS an eroge with a lot of stats and numbers. And a lot of sex stats and records. And over four hundred potential Passives that Karryn may find herself developing.
Karryn’s Prison ISN’T an eroge where the sex scenes are always the same.
Karryn’s Prison IS an eroge where everything Karryn has done and have happen to her will influence the context in every battle and every sexual activity. Karryn’s Edicts, Passives, and how you direct Karryn during the battle, all provide the narrative and context before, during and after the sex.
And finally, Karryn’s Prison is an eroge painstakingly crafted by two hardcore eroge lovers in an attempt to deliver a very high-quality gaming experience for players who invest their valuable time into the game. ♥
Difficulties
Secretary Mode – Recommended for players who want to play the game on the lowest difficulty on their own pace and reach an ending.
Warden Mode – Recommended for first time players to Karryn’s Prison.
Prisoner Mode – Recommended for experienced players who really want to achieve mastery of Karryn’s Prison and/or see Karryn lose over and over again.
Controls
Karryn’s Prison can be played using keyboard only, mouse plus keyboard, or a XInput game controller.
Playtime
10~30+ hours for first playthrough.
100~200+ hours if you want to see every ending and collect every Title including all the Titles from Challenge Runs.

Demo Version

The demo includes content up until the end of Level 2, which sums up to about 3~10+ hours of content.
Not all Passives are obtainable in the demo.
Note
Karryn’s Prison is made with RPG Maker MV, which isn’t known to work well with older computers or laptops.
Please close your browser and other extra running programs before playing Karryn’s Prison.
Disclaimer
All characters involved in any sexual act in Karryn’s Prison are over 18 years old.
Karryn's Prison
RemtairyDeveloper
RemtairyPublisher
2021-12-15Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (1535 reviews)
Public Linux Depots:
  • Karryn's Prison All Language Content [51.24 M]
  • Karryn's Prison Shared Content [1.14 G]
  • Karryn's Prison Steam Window files [2.16 K]
  • Karryn's Prison system.json Windows [13.88 K]
  • Karryn's Prison Japanese Window files [526 ]
  • [8.06 M]
  • [0 B]
Not Tagged as Available on Linux (Steam)
Linux Not in OS List
v.1.3.1 Update and Announcements

Hello Wardens! karryn

Summer has past but the heat has never left the prison! With the v.1.3.1 update comes the end of a long journey that spanned half a decade! tonkinBullied

There are only two major changes, the first being that the title picture is now randomized and if you own all 3 DLCs, there is now a lovely new picture of Karryn drawn by the ever talented Sachinama! The second change or changes are all thanks to madtisa for providing with various fixes and optimizations to the game engine!! lovewave Though with any major changes especially of such scope comes a few bugs so please be patient as fixes are rolled out!

Development for Karryn\'s Prison is now mostly finished except for bug fixes such as these as we move on to new projects. One of those projects is preparation for the release of a physical copy of Karryn\'s Prison in Japan that includes all the DLCs in one package. Even though everything has move onto the more convenient formula of digital now, some old school gamers like us still find joy in having a physical version of our own game so it has always been a dream to hold a physical copy of Karryn\'s Prison as a physical proof of our labors. mqbat

Unfortunately due to the issues of tariffs and such, a physical release will only be limited to Japan for now. I spoke with a major physical distributor of adult games and they said that tariffs are making it impossible for physical copies to be made so maybe one day in the future a physical release can be revisited again for global.

The second project to talk about today is that we are currently in early, early prototype development of the third Remtairy title after Meltys Quest and Karryn\'s Prison called Amelya Opus! It will be a different game from Karryn\'s Prison because we like to play around with new ideas. It is still in super early stages and probably won\'t be on Steam until years from now. Hopefully, it would still be possible to release it on Steam when the times comes. tonkinBullied

Finally, thank you all for your support over the years!!! Without the fans, we wouldn\'t be here! karrynComfy

Some sales stuff now:

All Remtairy titles including Karryn\'s Prison and all the DLCs are on sale until October 6th! Tell your friends to grab all the DLCs if they haven\'t yet to see that sweet, sweet new title CG!

https://store.steampowered.com/developer/Remtairy

Lovense is also partnering with us to provide a discount for our fans until October 12th!

https://www.lovense.com/a/KarrynsPrison

As always, stay up to date by following us on our Discord and Twitter accounts! karrynGlasses

Discord:

https://discord.gg/5qyyGP258x

Twitter:

https://x.com/Remtairy

Changelog:

v1.3.1.0 9/26/25

  • Added new title CGs when certain conditions are met!!!

    [/*]
  • Fixed minor CG issues related to toys.

    [/*]
  • Fixed CG issue with P-Cup Karryn when she is masturbating mid-battle.

    [/*]
  • Corrected a minor text issue with the Scandalous Idol Title.

    [/*]
  • Madtisa Golden Tiiiiiiiiime! cenus The rest of the following fixes and optimizations are all thanks to madtisa! The tl;dr are improving save/load times, fixing behavior with high FPS, and various improvement to the handling and loading of image files in the game engine! Thank you madtisa!!!

    [/*]
  • Improve debugging

    [/*]
  • Specify default align

    [/*]
  • Text value

    [/*]
  • Fix inheritance from ES6 classes

    [/*]
  • Improve debugging

    [/*]
  • Use curly lines to connect skill tree

    [/*]
  • Fix displaying save\'s playtime

    [/*]
  • Fix cleaning up sprites on refresh

    [/*]
  • Fixup save encoding

    [/*]
  • Fix limiting FPS

    [/*]
  • Improve json serialization performance

    [/*]
  • Clean up negative cooldownTurns and warmupTurns

    [/*]
  • Ease value only if it different from target

    [/*]
  • Fix easing calculations for float counters

    [/*]
  • Remove double snapping before battle

    [/*]
  • Remove unused plugins

    [/*]
  • Change weather power linearly across duration

    [/*]
  • Add button to reload save file info

    [/*]
  • Fix drawing character in window Improve save/load performance Improve

    [/*]
  • JsonEx encoding and decoding speed

    [/*]
  • Replace setting width and height with scaling

    [/*]
  • Replace active waiting for bitmaps with callbacks

    [/*]
  • Use sprites instead of drawing on 2d canvas

    [/*]
  • Optimize sprite initialization

    [/*]
  • Replace format to template strings

    [/*]
  • Clear whole canvas on Bitmap.clear

    [/*]
  • Improve performance of creating screenshot of the scene

    [/*]
  • Fix problem with drawing loading bitmap

    [/*]
  • Fix animation speed on high fps Fix animations on high fps

    [/*]
  • Fixup character animation update when lagging

    [/*]
  • Fix animations of objects on the map on high fps

    [/*]
  • Fix map animation effects on high fps

    [/*]
  • Fix screen effects speed on high fps

    [/*]
  • Fix screen effects speed on high fps

    [/*]
  • Weather animation speed on high fps

    [/*]
  • Fix keypress speed on high fps

    [/*]
  • Fix keypress speed on high fps

    [/*]
  • Fix playtime counter on high fps

    [/*]
  • Fix game timer countdown on high fps

    [/*]
  • Fix characters jump speed on high fps

    [/*]
  • Fix characters animation speed on high fps

    [/*]
  • Fix movement speed on high fps

    [/*]

v1.3.1.1 9/26/25

  • Fixed hair color setting not displaying in the save menu for Karryn\'s portrait.

    [/*]

v1.3.1.2 9/27/25

  • Fixed a CG issue with condoms when Karryn is inviting the fellas over to the VIP room in the Strip Club.

    [/*]
  • Changed the way save files are handled in the background, credits to madtisa!

    [/*]

v1.3.1.3 9/28/25

  • The following are thanks to madtisa!

    [/*]
  • Fixed race condition with delayed canvas draws by replacing canvas draws with sprites that wait for bitmap,

    [/*]
  • Supported smoothing and caching bitmap without affecting other bitmaps with the same url,

    [/*]
  • Remembering last saved file Selecting last saved file when opening save/load menu,

    [/*]
  • Fixed clearing bitmaps (mostly for Window_Base descendants),

    [/*]
  • Fixed apng removal after it was played Removing apng sprite by its alias instead of name to guarantee correct removal,

    [/*]
  • Use window contents sprite to store content sprites

    [/*]
  • Use window contents sprite to store content sprites instead of creating separate container,

    [/*]
  • Clear window contents sprite when window canvas is cleared,

    [/*]
  • Skipped drawing icons when checking message width YEP plugin draws on \"invisible\" canvas to find out future message width (I love Yanfly plugins),

    [/*]
  • Fixed clear and refresh of help and battle log windows

    [/*]

v1.3.1.4 9/28/25

  • The following are thanks to madtisa!

    [/*]
  • Fixed message window freeze,

    [/*]
  • Fixed message delay speed,

    [/*]
  • Fixed gamepad keypress speed when holding a button,

    [/*]
  • Fixed backlog scrolling speed

    [/*]
  • Fixed message characters displaying speed: Kept displaying characters at the same pace when max message speed is selected regardless of FPS

    [/*]
  • Fixed message speed when holding skip text button (finished message speed fix)

    [/*]

v1.3.1.5 9/29/25

  • The following are thanks to madtisa!

    [/*]
  • Fixed teleportation when transferring between maps

    [/*]
  • Fixed hp/mp/tp enemy gauge change speed

    [/*]

v1.3.1.6 9/30/25

  • Fixed last save detection between manual and autosaves, credits to madtisa!

    [/*]

v1.3.1.7 9/30/25

  • Fixed a bug with middle guard\'s dialogue in the New Game room.

    [/*]

v1.3.1.8 10/4/25

  • Added a nude variation to the new title CG as well as some minor additions to the title CGs!

    [/*]
  • Corrected the P Cup versions of the spanking Cut-ins.

    [/*]
  • The following are all thanks to madtisa!!

    [/*]
  • Removed a lot of unused code from YEP_X_CoreUpdateOpt To reduce duplicates that slows down development,

    [/*]
  • Fixed easing algorithm when remaining time is small or negative (should fix steam issues with residual brightness/fade/sprite positions during events),

    [/*]
  • Fixed text being drawn behind icons (e.g. in document processing duration in receptionist job or mugs on the table in waitress job),

    [/*]
  • Used sprites to draw simple text instead of using 2d canvas (GPU instead of CPU),

    [/*]
  • Implemented parseText as replacement to drawTextEx for text with markdown. Former generates PIXI.Text sprites instead of drawing 2d canvas (GPU instead of CPU),

    [/*]
  • Used parseText to display:

    [list]
  • autosave text/icons (Window_Autosave),

    [/*]
  • mini icons over characters (Window_EventMiniLabel),

    [/*]
  • map names (Window_MapName),

    [/*]
  • command windows,

    [/*]
  • icon tooltips (Window_StateIconTooltip),

    [/*]
  • obtained passives list (Window_SkillType),

    [/*]
  • choice list (Window_ChoiceList),

    [/*]
[/*]
  • Refreshing sprites width/height after bitmap is fully loaded,

    [/*]
  • Used canvas as source of base texture to avoid recreating base texture when bitmap is loaded (saves memory and CPU),

    [/*]
  • Made text more crisp by increasing text rendering resolution x2,

    [/*]
  • Moved gradient code from RPGM plugin config to plugin code It\'s hard to debug evaluated code or edit in IDE,

    [/*]
  • Reduced number of costly textWidth operations Used width of drawn text instead of calculating width separately with textWidth function,

    [/*]
  • Supported creating windows without parts

    [/*]
  • Allowed to specify set of window components (frame, background, arrows, pause sign) to reduce rendering time. And optimized content-only windows (Autosave, EventMiniLabel, ChoiceList),

    [/*]
  • Fixed race condition when accessing sprite in bitmap\'s addLoadListener handler after is was destroyed,

    [/*]
  • Refactored drawing icons: reduced duplication,

    [/*]
  • Fixed initial ChoiceList window width Was NaN because it uses this.padding when calculating it before the initialization of the base class,

    [/*]
  • Reused bitmap instead of recreating on createContents Resized and cleared instead of creating new bitmap,

    [/*]
  • Hide window background if closed (openness is 0) to reduce rendering time,

    [/*]
  • Refactored battle actions menu: reduced duplicates,

    [/*]
  • Fixed character flickering when moving right-bottom Recalculation of _dir (in refreshPolar) gives not precise result (has calculation error), so avoided recalculating if not necessary

    [/*]
  • [/list]

    v1.3.1.9 10/4/25

    • Fixed a bug with the Title CG.

      [/*]
    • Fixed pubic hair being displayed in the Title CG even with the public hair disabled.

      [/*]

    v1.3.1.10 10/5/25

    • Fixed overlapping text in other menus and settings, credits to maditsa!

      [/*]
    • Corrected a minor typo.

      [/*]

    v1.3.1.11 10/7/25

    • The following are thanks to madtisa!

      [/*]
    • Refreshing settings on right/left input to fix collapsible options behavior,

      [/*]
    • Drawn items on isolated sprite for obtained passives and choice list windows to be able to correctly clean it on refresh,

      [/*]
    • Restored frame and background to choice list window,

      [/*]
    • Hidden cursor for inactive windows

      [/*]

    v1.3.1.12 10/7/25

    • The following are thanks to madtisa!

      [/*]
    • Changed window cursor to halberd.

      [/*]
    • Reduced cursor width when scrollbar is visible to make it fit,

      [/*]
    • Optimized cursor refreshing to avoid recreating sprites each time

      [/*]

    v1.3.1.13 10/7/25

    • The following are all thanks to madtisa!!

      [/*]
    • Fixed transparency for icons

      [/*]
    • Fixed fps dependent speed of processing dialogues and interpreter commands:

      [list]
    • Waiting at least 1 frame between command batches to avoid skipping too fast on high fps during events,

      [/*]
    • Fixed freeze detection timer in interpreter. Counting in normalized frames (1 / 60 sec) instead of actual frames (latter is fps dependent)

      [/*]
    [/*][/list]

    v1.3.1.14 10/8/25

    • Made minor modifications to the title CG.

      [/*]
    • The following are all thanks to madtisa!!

      [/*]
    • Smooth icons when scaling,

      [/*]
    • Restored default cursor in skill tree (edit tree) window

      [/*]

    v1.3.1.15 10/9/25

    • The following are all thanks to madtisa!!

      [/*]
    • Adjusted cursor width when scroll bar is visible

      [/*]
    • Minor fixes

      [/*]

    v1.3.1.16 10/11/25

    • Corrected a minor issue with one of the P Cup versions of the spanking Cut-ins.

      [/*]
    • Hiding sprite if passed frame or size are invalid instead of displaying full texture (fixes initial flickering in tooltip window), credits to madtisa for the fix!

      [/*]
    • Optimized the delay when it is the enemy\'s turn and they are selecting a random skill, credits to ihavenosoul for the fix!

      [/*]
    • Fixed a minor bug with enemy AI during the Waitress Side Job, credits to ihavenosoul for the fix!

      [/*]

    v1.3.1.17 10/11/25

    • Fixed a bug related to the new enemy optimizations, credits to ihavenosoul for the fix!

      [/*]

    v1.3.1.18 10/12/25

    • The following are all thanks to madtisa!!

      [/*]
    • Increased enemy name width,

      [/*]
    • Fixed text opacity in choices,

      [/*]
    • Fixed text overlapping when scrolling full screen battle log

      [/*]

    v1.3.1.19 10/14/25

    • Fixed a bug with patrons in the Bar not leaving.

      [/*]

    v1.3.1.20 10/21/25

    • Corrected a minor CG issue with P Cup Karryn during the Waitress Side Job.

      [/*]
    • Fixed a minor bug with map CG.

      [/*]
    • Mod manager updated, credits to madtisa!

      [/*]

    v1.3.1.21 10/22/25

    • Added barefoot sounds on the map when Karryn is naked!

      [/*]
    • Fixed stepping sounds while Karryn is napping on the map, credits to ihavenosoul!

      [/*]
    • Fixed a minor bug at the start of the game in the first battle with Karryn\'s sensitivities.

      [/*]

    v1.3.1.22 10/30/25

    • Corrected a CG issue with penis dildos when very high slut level Karryn is out of stamina.

      [/*]
    • Corrected a minor CG issue when P Cup Karryn is out of stamina.

      [/*]

    v1.3.1.23 11/05/25

    • Fixed a bug since the first version where certain enemy prefixes were not appearing, credits to Nick for the fix!

      [/*]
    • Fixed a minor CG bug with Karryn on the map when Level 3 is rioting and she is in the shower map.

      [/*]
    • Correct a minor typo the Ogled Orgasm Passive.

      [/*]

    v1.3.1.24 11/07/25

    • Changed Karryn\'s eyesight while she is working as a Receptionist to focus more downwards when there is a green short king in front of her. goblinInmate

      [/*]

    v1.3.1.25 11/08/25

    • Fixed a bug where Level 3 is can stay Rioting after subduing the rioters in the Gym and then getting the Gym Trainer Edict before sleeping.

      [/*]

    v1.3.1.26 11/18/25

    • Corrected cursor positions when P-Cup Karryn is masturbating with her huge nipples on the couch. Credits to ihavenosoul for the fixes!

      [/*]
    • Corrected effect typo for the Edict \'Use Inmate Waiters\'.

      [/*]
    • Corrected formatting issues for the Edict \'Flatly Reject the Orcs\' in the Japanese, Chinese and Korean localizations.

      [/*]

    v1.3.1.27 11/23/25

    • Fixed a minor bug with the CG when Karryn kicks.

      [/*]
    • Fixed a bug with the Cock Stare skill.

      [/*]
    • Fixed a minor issue with Karryn\'s facial expression when she is out of stamina mid-battle.

      [/*]

    v1.3.1.28 11/30/25

    • Fixed a bug where the Edict Research: Upgrade Guard Beds was not working properly.

      [/*]

    v1.3.1.29 12/07/25

    • Fixed the below issues, credits to @ihavenosoul for finding them!

      [/*]
    • Fixed an issue with visitor behavior when angry during the Receptionist Side Job.

      [/*]
    • Fixed an issue with visitors in Receptionist Side Job and sleeping patrons in Waitress Side Job getting the horny icon.

      [/*]
    • Fixed minor facial expression issues with 6 different CGs.

      [/*]
    • Fixed minor CG issue when a P-Cup Karryn with cum on her arm falls down in combat.

      [/*]

    v1.3.1.30 12/14/25

    • Visitors during the Receptionist Side Job can now get horny again when Karryn has the passive that causes her orgasms to inflict horny.

      [/*]
    • Cock Stare can now be used while Karryn is having sex when certain conditions are met.\n

      [/*]

    v1.3.1.31 12/17/25

    • A minor fix. This version update was meant for an experimental optimization code that ended up getting removed.

      [/*]

    v1.3.1.32 12/18/25

    • Fixed bugs related to background cum when Karryn is working at the Strip Club or Gym, credits to @ihavenosoul for the fixes!\n

      [/*]

    v1.3.1.33 12/18/25

    • Fixed a bug when Karryn uses Demonstrate while working as the Gym Trainer.

      [/*]

    v1.3.1.34 12/26/25

    • Experimental code attempting to fix a rare bug where the background for the battle screen doesn\'t load properly.

      [/*]

    v1.3.1.35 12/26/25

    • Continuing work on the experimental code to fix the battle background bug that may start to occur after playing for over an hour in the same session. Credits to @ihavenosoul for working with me here!

      [/*]

    v1.3.1.36 12/26/25

    • Implemented a Quality of Life change to how equipping Titles work. Now Titles that have an available effect on First Equip are highlighted in green. They will also keep you in the same screen after equipping it.

      [/*]
    • The Weapon slot can no longer be interacted with (It never did anything and was never meant to do anything).

      [/*]
    • Fixed a bug with Publish type Edicts during the Big Eskimo Brother Descension Scenario, credits to @ihavenosoul for the fix!

      [/*]

    v1.3.1.37 12/26/25

    • Made an attempt at fixing a long standing but very rare bug where enemies can spawn stacked on top of each other.

      [/*]

    v1.3.1.38 12/27/25

    • Added new sound effects for when Karryn is equipping and unequipping an Accessory!

      [/*]
    • Continued work on experimental code to fix the battle background not appearing after playing the game for more than one hour in the same session.

      [/*]
    • Fixed a bug where enemy sprites aren\'t getting updated properly when they move on the screen, causing them to stack on top of each other.

      [/*]
    • Fixed a bug where enemies who escape leave a phantom of their fat body behind, blocking new enemies from using their space.

      [/*]
    • Credits to @ihavenosoul, @Laiite, and @Laevras on our Discord for helping test and figure these issues out!

      [/*]

    v1.3.1.39 12/27/25

    • Fixed a bug with subdued enemies taking up space in Defeated battles, credits to svg for the fix!

      [/*]

    v1.3.1.40 12/29/25

    • Fixed a bug that locked in Karryn\'s expressions to a limited set when someone cums tonkinBullied

      [/*]

    v1.3.1.41 01/02/26

    • Fixed a bug causing Strip Resist to be lower than intended when Karryn\'s Pussy Desire is between 50 and 75.

      [/*]
    • Karryn\'s naked related Passives no longer trigger during certain Side Jobs now.

      [/*]

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    8.78$ (12%)
    16.79$ (16%)
    49.77$ (17%)
    5.03$ (16%)
    20.72$ (17%)
    24.87$ (17%)
    24.87$ (17%)
    8.39$ (16%)
    1.17$ (92%)
    17.75$ (11%)
    16.97$ (15%)
    12.59$ (16%)
    0.77$ (92%)
    16.57$ (17%)
    20.72$ (17%)
    49.77$ (17%)
    33.17$ (17%)
    16.57$ (17%)
    7.07$ (12%)
    5.03$ (16%)
    3.93$ (21%)
    24.87$ (17%)
    8.19$ (18%)
    16.79$ (16%)
    FANATICAL

    [ 5870 ]

    52.79$ (12%)
    15.99$ (20%)
    33.59$ (16%)
    82.49$ (25%)
    22.39$ (10%)
    35.89$ (10%)
    67.99$ (15%)
    57.39$ (18%)
    23.89$ (20%)
    52.79$ (12%)
    44.99$ (25%)
    52.79$ (12%)
    59.49$ (15%)
    23.89$ (20%)
    81.99$ (18%)
    35.87$ (10%)
    43.99$ (12%)
    33.99$ (15%)
    14.99$ (25%)
    84.99$ (15%)
    59.87$ (25%)
    58.09$ (17%)
    19.67$ (11%)
    50.88$ (15%)
    17.88$ (11%)
    70.39$ (12%)
    14.99$ (25%)
    23.89$ (20%)
    42.49$ (15%)
    14.99$ (25%)
    GAMERSGATE

    [ 1991 ]

    4.05$ (86%)
    0.42$ (79%)
    1.7$ (83%)
    1.45$ (91%)
    0.43$ (91%)
    0.56$ (81%)
    1.13$ (96%)
    1.5$ (81%)
    5.95$ (70%)
    1.58$ (95%)
    1.58$ (77%)
    1.58$ (77%)
    0.56$ (81%)
    0.56$ (81%)
    0.56$ (81%)
    0.85$ (91%)
    1.31$ (81%)
    1.31$ (81%)
    0.43$ (91%)
    1.58$ (77%)
    1.58$ (77%)
    4.59$ (74%)
    1.91$ (87%)
    0.89$ (87%)
    2.55$ (91%)
    3.87$ (70%)
    3.4$ (91%)
    6.0$ (80%)
    1.05$ (85%)
    1.02$ (91%)
    MacGameStore

    [ 1943 ]

    1.99$ (89%)
    1.49$ (94%)
    2.49$ (75%)
    1.09$ (95%)
    17.49$ (20%)
    1.19$ (88%)
    1.19$ (76%)
    1.99$ (80%)
    1.19$ (76%)
    9.49$ (5%)
    1.19$ (88%)
    53.99$ (10%)
    6.24$ (75%)
    51.49$ (26%)
    1.99$ (87%)
    2.49$ (75%)
    1.24$ (75%)
    53.99$ (10%)
    17.49$ (13%)
    13.99$ (22%)
    1.59$ (68%)
    3.99$ (69%)
    2.49$ (75%)
    1.09$ (96%)
    1.99$ (87%)
    1.19$ (76%)
    7.94$ (21%)
    8.99$ (10%)
    9.49$ (5%)
    1.19$ (88%)
    INDIEGALA

    [ 986 ]

    1.29$ (90.0%)
    3.74$ (75.0%)
    0.79$ (90.0%)
    1.19$ (90.0%)
    1.74$ (75.0%)
    0.99$ (80.0%)
    3.99$ (69.28%)
    1.49$ (90.0%)
    2.49$ (75.0%)
    4.49$ (70.0%)
    2.39$ (70.0%)
    1.49$ (85.0%)
    3.99$ (80.0%)
    3.65$ (75.65%)
    0.99$ (80.0%)
    2.49$ (50.0%)
    1.49$ (90.0%)
    1.79$ (90.0%)
    1.99$ (80.0%)
    4.79$ (76.0%)
    4.99$ (75.0%)
    89.99$ (10.0%)
    1.99$ (90.0%)
    2.99$ (70.0%)
    3.49$ (65.0%)
    2.49$ (90.0%)
    3.74$ (85.0%)
    3.49$ (75.0%)
    10.99$ (72.51%)
    1.69$ (90.0%)

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