After many months of development, Airships dev 8 is finally complete. Because it's been so long, I'm going to release it in two phases, as an opt-in beta now and then as a full release in a few days' time.
A lot of the internals have been rewritten, and so it's likely that this version is more buggy than dev 7.4. If you'd like to help me iron out these bugs, or if you want to get started with modding, or just really want to see dev 8, you can opt in. Go into the game's properties on Steam, select the "Betas" tab, and select "Beta" from the drop-down.
Once you're in the beta, do let me know about any and all problems you encounter, from crashes all the way down to balance issues, minor graphical glitches, and typos. In particular, if anything goes wrong, I'd very much like the game's log. On Windows, this is at %APPDATA%AirshipsGamelog.txt, on Mac at ~/Documents/AirshipsGame/log.txt, and on Linux at ~/.airshipsgame/log.txt.
So what's new in dev 8?
- Data-driven modding system: you can add new modules and other content, and change existing information. Mods are compatible with conquest mode and multiplayer.
- Steam workshop integration: share ship designs and mods.
- Multiplayer chat overlay that's available everywhere in-game.
- Automatic adjustment of landscape when placing buildings.
- Unit groups: press ctrl and a number to store the currently selected set of units, press the number to select them again.
- Russian translation
- Robot spiders!
- Engine pods
- Deck guns
- Rifles consume much less ammunition.
- Rockets are a bit more accurate.
- Ships break up more epically.
- Boarders are better at jumping.
- Adjusted relative speeds of ship movement, construction and income in conquest mode.
- Various other minor UI and performance fixes.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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