Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5585 reviews)
The Game includes VR Support
Public Linux Depots:- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Dev 8 Beta 5When I decided to release v8 as a beta version first, I wasn't entirely sure if that was the right call. Subsequent events showed that it was the right decision.
- Beta 1: Crashed on launch
- Beta 2: Crashed when opening the ships list
- Beta 3: Crashed when using multiple mods in combat
- Beta 4: Crashed when viewing a ship using multiple mods
As you can see, the situations in which crashes happen are getting subtler, at least. And Beta 4 worked well enough for people to start reporting a lot of other issues, which means that Beta 5 is rather more massive an update:
- Combat now waits until the victory/defeat situation has stabilized before announcing a result.
- Modules are now displayed alphabetically in the editor again.
- No longer connecting twice to multiplayer if the overlay is on and you enter the lobby via the main menu.
- You can now specify ships, buildings and landships for the player's use in mods.
- Mods screen now has better error reporting for when parsing of JSON files goes wrong.
- Moved all the images and sounds to the data folder, which both makes the game easier to understand for modders and should lead to generally smaller update downloads.
- Fixed crash when rendering ships using two mods at once.
- Multiplayer chat overlay button now blinks if there's unread messages.
- Rams are considered external modules again.
- Bigger, longer-lasting multiplayer messages.
- Uploaded ship previews are now GIFs showing both inside and outside.
- Troops no longer massacred by wheels and feet of nonmoving landships.
- Increased light armour HP by 50% to make them more competitive.
- Cancelling constructions is now correctly priced across the board: 25% of costs already spent, 100% of the rest.
- Multiline description input for uploading ships.
- Landscaping now doesn't add additional soil if there is already a stable surface.
- Command refresh now scales with time properly.
- Removed ability to rename ships in multiplayer setup because it caused network synchronization issues.
- Fixed missing flipped flamethrower.
- Flamethrower now more powerful, gatling gun less powerful, more expensive but also a bit more accurate.
- Light armours have 50% more HP to make them more competitive.
- Improved network error reporting.
Known issues that will be resolved later:
- You can't add tags to mods or uploaded ships yet.
- The multiplayer server sometimes becomes unresponsive.
As before, you can get the beta by opting in through Steam or downloading it. Please do continue reporting any issues you find.
I'm also very happy to see that the workshop integration has really struck a chord. There's now more than a hundred ships, landships and buildings in the
workshop, and
the first third-party mod has appeared, with more in the works.
[ 2016-02-25 16:41:50 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
3.34$ (78%)
4.95$ (17%)
4.95$ (17%)
12.82$ (74%)
4.95$ (17%)
2.50$ (90%)
2.73$ (73%)
9.98$ (67%)
9.33$ (38%)
3.05$ (85%)
3.75$ (85%)
2.28$ (85%)
5.78$ (17%)
2.28$ (85%)
17.79$ (11%)
17.19$ (14%)
8.39$ (16%)
1.50$ (90%)
5.23$ (91%)
6.55$ (78%)
8.27$ (17%)
41.49$ (17%)
4.27$ (91%)
9.77$ (61%)
3.34$ (78%)
4.14$ (17%)
4.50$ (70%)
10.25$ (66%)
3.56$ (55%)
4.68$ (69%)
2.25$ (89%)
0.72$ (88%)
1.7$ (91%)
2.81$ (89%)
3.14$ (55%)
1.31$ (81%)
0.56$ (81%)
4.05$ (73%)
1.88$ (81%)
1.5$ (70%)
0.56$ (81%)
8.99$ (55%)
0.58$ (90%)
0.56$ (81%)
1.08$ (91%)
2.0$ (90%)
4.13$ (62%)
0.58$ (85%)
0.94$ (81%)
2.4$ (70%)
25.0$ (50%)
0.56$ (81%)
1.31$ (91%)
2.0$ (90%)
1.13$ (91%)
4.73$ (68%)
6.25$ (75%)
3.38$ (89%)
1.88$ (81%)
7.48$ (66%)
2.49$ (75%)
29.99$ (40%)
1.71$ (91%)
8.99$ (70%)
1.28$ (87%)
5.99$ (85%)
0.99$ (80%)
17.49$ (13%)
7.99$ (20%)
37.89$ (5%)
1.19$ (76%)
1.99$ (85%)
1.99$ (80%)
1.19$ (88%)
3.99$ (80%)
2.99$ (75%)
15.99$ (80%)
6.24$ (75%)
2.49$ (75%)
1.19$ (88%)
8.99$ (10%)
2.49$ (75%)
1.10$ (89%)
8.79$ (78%)
1.19$ (91%)
2.99$ (85%)
1.19$ (94%)
13.96$ (30%)
1.49$ (85%)
13.49$ (10%)
FANATICAL BUNDLES

Time left:
356289 days, 21 hours, 34 minutes

Time left:
356289 days, 21 hours, 34 minutes

Time left:
3 days, 4 hours, 34 minutes

Time left:
25 days, 4 hours, 34 minutes

Time left:
8 days, 4 hours, 34 minutes

Time left:
11 days, 4 hours, 34 minutes

Time left:
17 days, 4 hours, 34 minutes

Time left:
22 days, 4 hours, 34 minutes

Time left:
24 days, 4 hours, 34 minutes

Time left:
29 days, 4 hours, 34 minutes
HUMBLE BUNDLES

Time left:
3 days, 22 hours, 34 minutes

Time left:
3 days, 22 hours, 34 minutes

Time left:
5 days, 22 hours, 34 minutes

Time left:
10 days, 22 hours, 34 minutes

Time left:
12 days, 22 hours, 34 minutes

Time left:
12 days, 22 hours, 34 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
gamesnolinux
Dota 2
Lanamento da Loja do Canal com Camisas e MousePads - Desconto de 15% -...
lousy_hunter
BioShock Infinite
Time to getting rekd at sea part 2
Teaser Games
PRECISO TOTAL! GOW 3 no LINUX sem os PATCHS de DESEMPENHO!
rwxrob
Just Chatting
pub to get my helmet
disk1of5
Software and Game Development
Working on disk_bot, getting some database stuff working with typescr...
echoplexmedia
Politics
Operation #Caturday - Meow Baby - !discord for call ins I guess
bloodycactus
Far Cry 4
More Rabi Ray Rana Hot Takes @bloodycactus
iriodus
The Elder Scrolls IV: Oblivion Remastered
A Merchant Necromancer - Mage and Thieves Guild Questing, Adventuring ...
ag10n
The Long Dark
day 31/100, become cook
anyascii
Software and Game Development
Test Stream | DIY SLURM Cluster | Docker + Linux Stuff
sneaky_donkey
Software and Game Development
[KRNLC0LLiSi0N].Module.Name.CrashZ.1000p.TWiTCH.RIP.x264.30FPS.AAC-SYS
keyb1nd_
Factorio
[space age] new player .. base rebuild tonight
computerchronicles
Science & Technology
Starcade - 03x25 - Jo Ann & Gavin vs. Keith & Robert
hypnotik_games
Software and Game Development
Unlimited Subathon - Day 6 !tts !subgoals !bitgoals - Raids: @jackie_c...
pepsimaaaaatt
System Shock 2: 25th Anniversary Remaster
[18+] Let's Play: System Shock 2! || Can we finish it???
xoct0b3rx
Just Chatting
Rvlations et porter plainte ds que le commissariat prends cette plaint...
onibakuman
Resident Evil Village
\_( )_/ playing re8 village for the first time cont...
pullarity
UNDERTALE
Can I even beat ASGORE at LvL 6??? PEAK Unlimited Later! | Game libra...
goseigen
Magic: The Gathering
Commander building + testing
LaSpookyEXE
Final Fantasy 16 Max Settings on Arch Linux $[Stream ~]$7