Dev 8 Beta 5
[ 2016-02-25 16:41:50 CET ] [ Original post ]
When I decided to release v8 as a beta version first, I wasn't entirely sure if that was the right call. Subsequent events showed that it was the right decision.
- Beta 1: Crashed on launch
- Beta 2: Crashed when opening the ships list
- Beta 3: Crashed when using multiple mods in combat
- Beta 4: Crashed when viewing a ship using multiple mods
- Combat now waits until the victory/defeat situation has stabilized before announcing a result.
- Modules are now displayed alphabetically in the editor again.
- No longer connecting twice to multiplayer if the overlay is on and you enter the lobby via the main menu.
- You can now specify ships, buildings and landships for the player's use in mods.
- Mods screen now has better error reporting for when parsing of JSON files goes wrong.
- Moved all the images and sounds to the data folder, which both makes the game easier to understand for modders and should lead to generally smaller update downloads.
- Fixed crash when rendering ships using two mods at once.
- Multiplayer chat overlay button now blinks if there's unread messages.
- Rams are considered external modules again.
- Bigger, longer-lasting multiplayer messages.
- Uploaded ship previews are now GIFs showing both inside and outside.
- Troops no longer massacred by wheels and feet of nonmoving landships.
- Increased light armour HP by 50% to make them more competitive.
- Cancelling constructions is now correctly priced across the board: 25% of costs already spent, 100% of the rest.
- Multiline description input for uploading ships.
- Landscaping now doesn't add additional soil if there is already a stable surface.
- Command refresh now scales with time properly.
- Removed ability to rename ships in multiplayer setup because it caused network synchronization issues.
- Fixed missing flipped flamethrower.
- Flamethrower now more powerful, gatling gun less powerful, more expensive but also a bit more accurate.
- Light armours have 50% more HP to make them more competitive.
- Improved network error reporting.
- You can't add tags to mods or uploaded ships yet.
- The multiplayer server sometimes becomes unresponsive.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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