After a series of bug fix releases for dev 8, I am now making headway on dev 9 and its menagerie of monsters. In a previous post, I showed you the tentacle movement I implemented for the game. Now I want to show you how these tentacles are actually used by the Sky Kraken.
The Kraken is a 120-metre-long aerial terror that descends from the clouds to snack on the contents of your airships. To it, your ships are nothing but boxes stuffed with delicious treats that need the occasional whack to dislodge more food.
The Kraken has four arms, each of which has two attacks at its disposal. (Yes, squid have eight arms and two tentacles, or eight arms, two tentacles and a detachable penis-tentacle if they're boy squid. But this is a 2D squid, and 8 tentacles just ended up looking crowded.)
Its preferred attack is to find an air sailor, grab him, and deliver him to the Kraken's maw, where he is messily devoured.
But if the Kraken can't see any sailors, the arms switch to the other attack, which is to repeatedly crash against the ship's hull until more food is revealed.
Needless to say, this experience doesn't go over so well with the crew.
Now the Kraken is huge, and tough, but its arms still have limited range, so if your ship can position itself out of harm's way, it may yet survive. Or you can simply throw a giant fleet full of juicy sailors at the creature, big enough to absorb the crew losses while pummelling the enemy.
But sometimes, at night, the Kraken may return, a strange glow where its eye once was, tentacles half chewed away, oozing pus and ichor...
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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