Version 8.2
[ 2016-06-16 17:14:48 CET ] [ Original post ]
Airships version 8.2 is out, with a massive list of improvements, such as aerial torpedoes, a prettier map, more interesting strategic conquest, and new translations. More on the details of some of these later - for now, enjoy the improved game.
New features
- Chinese and Japanese translations!
- Aerial torpedoes: devastating but slow-moving and with a limited field of fire and a minimum range.
- Ship paint that adapts to the coat of arms of the ship's owner.
- Hold fire command.
- Explosion damage overlay in ship editor.
- Doubled the width of the combat map and increased ships' service ceiling by a third.
- Can drag the right mouse button to pick up multiple modules in the editor.
- The strategic AI now aborts attacks and reinforces its cities when needed. If an attack on a city fails, it will build up its fleet, so the next attack will be stronger.
- Can place multiple ships of the same type in one go during combat setup.
- Can now press X to flip the selected module.
- File screen now remembers your filter and sort settings and indicates when items have been filtered out.
- Quarter-speed option for combat.
- Weapon targeting no longer picks target tiles that are too well-armoured to damage.
- Ships try harder to target enemies that are close enough to hit.
- Can choose higher cost limits for multiplayer combat
- though note this may do bad things to performance.
- Can now mod the music used by the game.
- Airships now automatically specify what mods they use in their description.
- You can now add tags to mods and ships in Steam.
- Incremented save version. Saves in 8.2 are incompatible with earlier versions because the size of the combat area has changed.
Balance
- Cities in strategic mode generally have a bit more money, leading to bigger ships faster.
- You can no longer go into debt in strategic mode, but you can't move fleets while you have no money, and you are more susceptible to enemy spy actions.
- Buildings are now 20% cheaper to build and 30% cheaper to maintain.
- Increased deck gun reload from 1.8 seconds to 2.4 seconds, and increased accuracy by 20%.
- Increased dorsal turret and ventral turret accuracy by 20%.
- Decreased saw blade cost from $80 to $50.
- Increased gatling gun reload from 96 ms to 125 ms.
- Increased heavy cannon damage from 120 piercing to 150 piercing and reload from 7 seconds to 8 seconds.
- Increased suspendium cannon damage from 55 piercing to 75 piercing, reload from 3.5 seconds to 4 seconds, and accuracy by 20%.
- Increased brick wall damage absorption from 0 piercing, 0 blast to 2 piercing, 1 blast.
- Increased stone wall damage absorption from 1 piercing, 1 blast to 3 piercing, 2 blast.
- Increased massive stone wall damage absorption from 2 piercing, 2 blast to 4 piercing, 4 blast.
- Decreased cannon fire arc from 90 degrees to 70 degrees, and increased accuracy by 20%.
- Increased rocket fire arc from 180 degrees to 210 degrees, and increased accuracy by 30%.
- Increased rifle reload from 1 second to 1.3 seconds.
- Increased guard HP from 6 to 7 and damage range from 1-7 to 2-8, and increased number of guards from a guard barracks from 3 to 4.
Fixes
- Combat performance improvements.
- Landships no longer randomly stop moving because they're afraid they'd collide with their own feet.
- Refitting a ship now centers on it properly.
- The AI in conquest mode now actually has affinities for different styles of ship.
- Scrolling no longer causes random clicks in Linux.
- Fixed a bug where the info panel in the ships screen would report the wrong price.
- Fixed world generation crash.
- Fixed a crash caused by modding crew members.
- Correct bonuses now applied when loading a ship into the editor.
Cosmetic
- Prettier, tidier maps.
- Prettier, tidier fleet list.
- Made ship colours look better.
- Fixed blurry rendering of legs and tracks in the load/save ship screen.
- Fixed secret police text overlapping with bonus text in strategic screen.
- Crew walking on top of a ship no longer flicker.
- Legs are now split into ones in front of and behind the ship, and rendered accordingly.
- Better-looking explosions for exploding weapons.
- Shots can now be animated, and are lit using the lighting engine like everything else.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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