As part of ongoing balancing, I'm interested to hear your opinions on the bonuses given by the choice of heraldic charge in conquest mode.
- Which ones have you tried?
- Which ones are too strong / too weak / boring?
- Ideas for new bonuses that make for an interesting change in play style?
Here's a list of all the charges currently in-game:
Anvil

Steel armour absorbs 50% more damage
Boar

+30% HP for tracked landships
Crown

Conquered cities have no pacification period
Dragon

Dragonriders (in dev 9)
Eagle

All cannons are twice as accurate
Eye

Spy actions are 50% cheaper and 50% more likely to succeed
Gear

Mech Spiders
Guillotine

Revolting cities join your empire
Lion

50% faster reload in boarding combat
Mountain

+30% lift from suspendium chambers
Ram

Grand Ram
Rat

Injured crew members move at full speed
Scales

+25% income from cities
Spider

Spider legs and arachnid boarding soldiers
Star

Aerial torpedoes
Tower

+50% stone wall HP
Tree

+20% wooden armour and module HP
Waves

Fires put out twice as quickly
Wheel

Ships ready for commands twice as fast
Wolf

Small landships require half maintenance and move faster on the map
Wrench

Repair 50% faster
[ 2016-08-02 17:57:14 CET ] [ Original post ]