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Dev 9 Beta 5
[ 2016-09-17 16:01:11 CET ] [ Original post ]
Dev 9 beta 5 is out, fixing a bunch of crash bugs, re-balancing, and adding a new monster variant.
- Added giant black widow spiders.
- Added stars at night.
- Struts now work less well to reinforce constructions and ram things.
- Actual rams now do more damage than just ramming with some other module.
- Large ships (weight 3000+) now suffer an increasing HP penalty due to lack of structural integrity. This can be partially offset by keels.
- Monster nests should no longer grow indefinitely.
- Monster nests are now placed more evenly.
- Fixed crash caused by missing spritesheet variant. Specifically, the Karda's Weather System mod no longer crashes the game on low graphics settings, it just doesn't look quite right.
- Moving a very small building no longer causes a crash. This may also improve stability in general.
- Made particle drawing faster.
- Refit/repair costs are now calculated correctly.
- Fixed inability to open ship designs from Steam.
[ 2016-09-17 16:01:11 CET ] [ Original post ]
Airships: Conquer the Skies
David Stark
Developer
David Stark
Publisher
2018-08-16
Release
Game News Posts:
306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5309 reviews)
The Game includes VR Support
Public Linux Depots:
- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:
- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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