Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5421 reviews)
The Game includes VR Support
Public Linux Depots:- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Dev 9 Beta 7
Beta 7 fixes an embarrassing combat crash bug and adds a new minor feature: crew portraits that occasionally pop up to say things. Let me know what you think of the portraits and their frequency/obtrusiveness. I want them to add to the atmosphere of the game, not be distracting/annoying. (Known issue: you'll get the same surprised lines the n-th time you encounter a monster in strategic mode, even though your crew ought to be kind of used to it by now.)
And we are actually getting close to the dev 9 release! Yay!
- Commanders and crew now occasionally pop up in the bottom left to deliver contextual messages.
- New GUI for selection groups in combat, visible by pressing ctrl.
- Fixed crash in combat related to tracked landships.
- Increased ram and grand ram hit points.
- Tracks now actually need to touch the ground to be able to propel their ship.
- Fixed a crash in the ship editor.
- Save shortcut in strategic menu is now V, and Send Spy shortcut is now P.
- Eased off the large ship HP penalty - ships up to about 4000 weight now have full HP, after which it cuts in.
- Modules now don't instantly explode but rather spend some time "about to explode".
- Legs now get initialized correctly at the start of combats. No more landships and spiders crashing to the ground with tangled legs as combat starts.
- Introduced an outer zone in the combat map where things cannot be placed to start with.
- If you have a custom heraldic charge, you can now use it in strategic conquest mode, but you'll have to combine it with another charge to get a bonus.
- Fixed a problem where ships colliding with trees would fail to damage the trees, remaining stuck.
- Aerial torpedoes now require two ammunition per shot. This also lets modded super-guns have more balanced ammo consumption.
[ 2016-09-29 17:27:14 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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