At the start of October, there was a massive LAN Party in Bern, Switzerland. It included a small Airships tournament, the first of its kind.
I started off by showing the game on-stage on Thursday with a Q&A session and a hands-on part where I taught my co-presenters the depths of aerial combat tactics.
The tournament was on Saturday and Sunday, though we spent a large chunk of Saturday gathering players. The idea was that as the first set of tournaments finished, people could switch over to Airships. But the first tournaments overran heavily, so we ended up waiting until 5 PM to kick off.
We used a double elimination tournament system to make sure everyone got to play at least a few games. On advice from other more veteran organisers, I used Challonge to set up the brackets, which was very useful, as double elimination is kind of complicated. Especially to a complete sports ignoramus like me.
Only 13 people participated in the tournament, which was fewer than I had hoped, but then we did ask people to pick up and compete in a game most of them had only just heard about. The ones who participated did so enthusiastically. Strategies developed, and the final outcome was by no means clear.
We had a good final battle with players sitting around the screen, discussing ship design and tactics, deeply involved in a game they had only just learned to play.
The tournament winner was awarded a ticket to next year’s LAN party, and I also made custom heraldic charges for the top three players:
(Yes, that is a Doge. It’s a noble heraldic animal of ancient tradition.)
In conclusion, the players had a lot of fun, and Airships is definitely suitable as a tournament game. Especially because players can work on their ship designs in the dead time between matches.
So I might do an online tournament soon. I’d run the tournament via Challonge, and the prizes would be custom heraldic charges, or perhaps a T-shirt for the winner? Let me know if that rouses your interest.
Meanwhile, I’ll be back soon with another Airships beta as we head towards the completion of dev 9...
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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