Dev 9 Beta 9
[ 2016-10-19 12:26:15 CET ] [ Original post ]
- Sped up game loading times. Note that speed-up benefits may only materialize on second launch. Note this might cause graphical errors. If things go weird colours or stop displaying after this update, or if loading actually takes longer, please tell me.
- Mad scientist lairs with Fleshcrackers and Death Rays.
- Bumping against screen edge to scroll is now optional. Existing users are asked if they want to keep or disable this functionality.
- Multiplayer games now have a 3-second countdown before they start, so that the second player to declare ready has a moment to prepare.
- Better calculation of victory/defeat in combat, I hope.
- Confirm dialog for exiting from unfinished combat, and for exiting from the game altogether.
- Buttons now more clearly show their shortcut keys.
- The ship command buttons now show their shortcut keys below.
- Non-graphics-related changes to mods will no longer cause the game to re-process all its graphics, making mod development faster.
- Can now add monsters to missions.
- Better crew boarder pathing.
- Only showing applicable module and armour types in the filter list.
- Button click sound for big buttons. Made click sounds quieter.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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