TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Automated Heraldry: Merging Coats of Arms

One of the new features coming in Airships dev 9 is the ability for empires to join into alliances if they're feeling threatened. This is so the end-game doesn't become a boring process of picking off weaker enemies. At higher difficulties, the AI will be quite proactive about these alliances, and the player will face increasingly united opposition on their way to victory. But what coat of arms should these alliances have? They can't just use the arms of one of the participants and ignore the others. Conveniently, this question came up a lot with real-world heraldry, and as a result there's some pretty clear precedent on how two coats of arms can be best merged.

Dimidiation


The most traditional way of combining two arms is to simply cut them in half and put them next to each other. This practice, called Dimidiation, eventually fell out of favour because it can produce quite confusing results - but also quite pretty ones.

Impalement


Dimidiation was mostly replaced by impalement - not the bloody painful kind, but rather the practice of putting the entirety of both arms next to each other. It's called impalement because they're separated by a pale, a vertical line.
Note that the game simplifies the arms as it combines them, which isn't something that happened much in real-life heraldry. But the game's heraldry system doesn't support arbitrarily deep nesting - even I drew the line at that!

Quartering


No, not the bloody and painful kind either. Subdividing the field into four equal parts. This allows for up to four arms to be combined, of course, but in the case of two, the first one gets the top left and bottom right, and the second one the top right and bottom left. Note that in all of these there still is an order of precedence - arms on the left or top left are more important than others.

Other Combinations


In some cases, the heraldry system can't use the above methods, mostly if one or both of the initial arms lack a heraldic charge. Instead, it seeks to combine them in some other way. If one arms has a charge and the other does not, it produces a new arms with the charge of the one and the tinctures of the other.
And if neither arms has a charge at all, it chooses either the pattern they both share, or the pattern neither of them uses, and does its best to combine the tinctures.

Larger Alliances


But what happens when a third, fourth, fifth empire chooses to shelter under the wings of this new alliance? For alliances up to size four, the system uses quartering.

From size five onwards, it simply picks a new, unrelated, and relatively simple arms and sticks with that.
As you can see, the overall intent is to simulate the kind of discussion and horse-trading that would happen during the formation of an alliance. This is of course a detail, but quite a pleasing one. Next up will be a look at the heraldry of pirates, brigands, and other ne'er do wells.


[ 2016-12-06 15:37:24 CET ] [ Original post ]



Airships: Conquer the Skies
David Stark
  • Developer

  • David Stark
  • Publisher

  • 2018-08-16
  • Release

  • Action Indie Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 306  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (5250 reviews)


  • Review Score

  • http://www.zarkonnen.com/airships/
  • Website

  • https://store.steampowered.com/app/342560 
  • Steam Store

  • The Game includes VR Support



    Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]

  • Public Linux depots

  • Airships: Conquer the Skies - Soundtrack
    Airships: Heroes and Villains
  • Available DLCs

  • Design steampunk pixel airships out of functional modules and conquer the skies!

    In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

    The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
    MINIMAL SETUP
    • OS: Ubuntu/Debian/Mint
    • Processor: 1.8 Ghz+Memory: 256 MB RAM
    • Memory: 256 MB RAM
    • Graphics: 1 GB VRAM+
    • Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
    RECOMMENDED SETUP
    • OS: Ubuntu/Debian/Mint
    • Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 2 GB VRAM+Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
    GAMEBILLET

    [ 5166 ]

    6.50$ (84%)
    14.44$ (15%)
    7.50$ (50%)
    16.99$ (15%)
    5.94$ (15%)
    1.75$ (75%)
    28.00$ (60%)
    4.59$ (8%)
    44.99$ (10%)
    8.29$ (17%)
    2.80$ (80%)
    3.00$ (85%)
    34.99$ (13%)
    4.24$ (39%)
    17.19$ (14%)
    12.42$ (17%)
    3.00$ (90%)
    8.39$ (16%)
    9.00$ (85%)
    7.35$ (8%)
    3.75$ (85%)
    16.39$ (18%)
    10.91$ (16%)
    11.04$ (15%)
    4.24$ (15%)
    8.47$ (15%)
    2.50$ (90%)
    16.52$ (17%)
    12.44$ (17%)
    21.24$ (15%)
    GAMERSGATE

    [ 1903 ]

    0.51$ (83%)
    0.53$ (73%)
    0.68$ (83%)
    7.2$ (76%)
    4.5$ (77%)
    0.6$ (92%)
    0.38$ (92%)
    6.0$ (70%)
    0.3$ (92%)
    0.75$ (92%)
    11.24$ (63%)
    0.56$ (81%)
    1.31$ (81%)
    1.8$ (85%)
    2.81$ (89%)
    0.51$ (83%)
    6.0$ (50%)
    6.74$ (55%)
    2.63$ (74%)
    1.35$ (85%)
    8.99$ (55%)
    4.5$ (70%)
    0.75$ (81%)
    1.88$ (81%)
    1.05$ (85%)
    2.36$ (66%)
    12.0$ (70%)
    1.25$ (75%)
    0.53$ (92%)
    6.74$ (55%)

    FANATICAL BUNDLES

    Time left:

    3 days, 14 hours, 19 minutes


    Time left:

    26 days, 14 hours, 19 minutes


    Time left:

    8 days, 14 hours, 19 minutes


    Time left:

    39 days, 14 hours, 19 minutes


    Time left:

    45 days, 14 hours, 19 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 8 hours, 19 minutes


    Time left:

    6 days, 8 hours, 19 minutes


    Time left:

    15 days, 8 hours, 19 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE