Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5421 reviews)
The Game includes VR Support
Public Linux Depots:- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
A Story: The HMS SojournerThe HMS Sojourner was an experimental airship from some years back. A huge Suspendium crystal had been found in a deep mine, and the kingdom's best scientists had examined it and found it to be flawless. A crystal of this size, powered up, could lift a ship to unprecedented heights.
The Sojourner was built around the crystal, carefully cradling it in a giant frame of shock absorbers. Huge boilers and generators provided the power to energise the crystal. A team of experienced engineers tended to the engines. The captain was a steadfast veteran.
The maiden flight of the Sojourner: A gaggle of naturalists brought nets and sketchbooks to capture the inhabitants of the far skies. A cadre of natural philosophers brought their instruments and theories. A priest lobbied, successfully, to be permitted on board. All were clad in wool and leather to ward off the wind and the cold.
The fires were stoked, the boilers hot, the generators turning. A few smaller Suspendium chambers brought the ship to a comfortable hovering position a dozen metres off the ground. Observers were stationed on a nearby hill. The big switch was thrown. There was a loud bang, a rush of air, and the Sojourner was gone.
The Sojourner project was quickly closed down, insistently forgotten. Conventional wisdom assumes that the big crystal had burst, vaporising the ship in the process. Perhaps it was flawed after all, or perhaps it was simply not safe to energise something that large. Although there was the matter, a few weeks later, of a hastily-suppressed report by the Royal Institute of Astronomy...
[ 2017-03-01 10:01:06 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
12.44$ (17%)
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