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Version 9.3 Beta
[ 2017-09-14 16:32:45 CET ] [ Original post ]
Hot on the heels of the previous beta, here is 9.3b1, with some major changes:
- Large type weapons now do splash damage. Their damage has been correspondingly reduced, as they now do damage to many tiles and not just one. The damage and splash area can be set separately, but for backwards compatibility, if the splash area is not set, a splash area is automatically calculated, and the damage is automatically reduced. This has significantly changed the balancing of the game and may need more iteration, but it should be the last major change to how combat works.
- Updated the Japanese, Chinese, Russian and French translations. They should now be a lot better and more complete, especially the French one.
- Legs, especially bipedal legs, should now be way more reliable. Carry weight calculations have changed, which means you may need to adjust the values in mods.
- Legs now actually consume coal.
- Fixed problem where smoke and explosions would no longer be properly textured after reloading mods.
- Crew shots inside ships no longer pierce through every single crew member on the target tile.
- F2 now properly hides the multiplayer overlay.
- Removed the ability to re-download your published mods for now, because Steam broke it. There will hopefully be a fix soon.
- Fixed a bunch of rare crashes.
[ 2017-09-14 16:32:45 CET ] [ Original post ]
Airships: Conquer the Skies
David Stark
Developer
David Stark
Publisher
2018-08-16
Release
Game News Posts:
308
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5368 reviews)
The Game includes VR Support
Public Linux Depots:
- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:
- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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