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Today marks the release of Airships dev 9.5. It adds a bunch of new monsters to the game, which is why I picked Halloween has the release date, of course.
To celebrate the release, I've also created a diverting quiz that lets you determine which in-game monster you most resemble. Moreover, if you tweet your monstrous identity and tag me in, you might get a free Airships steam key at the end of the week.
So, what monsters does the update add? Giant stone guardians, aerial jellies, cultists, and turtledoves. And... certain other things I'll let you discover on your own. Moreover, certain monster locations, if left alone for too long, will now upgrade into more dangerous versions. Leave pirates to ply their trade, and they will eventually band together and elect a Pirate King.
So here are the new monsters:
Turtledoves
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You have probably seen these float past in the background. It's frankly unkind to call these creatures monsters. They're peaceful and mostly harmless. You can simply let them be, or you can hunt them for their meat and shells.
Aerial Jellies
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The giant, flying version of a Portuguese Man o'War. This one has a lot of tentacles and will rapidly devour your crew.
Cultists
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These questionable clerics set up temples in remote regions and acquire followers with promises of a new morality, unshackled from common mores. Plus, they practice magic, which while rare, turns out to be real and very dangerous.
Stone Guardians
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Gigantic animated stone statues that stand watch over certain sites. Are they protecting treasure or ritual sites? They come in a huge array of shapes and project glowing orbs of magical energy to pulverize your fleet. There's also two new construction options using monster-derived materials:
Shell Armour
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Made from the remains of those poor turtledoves you hunted. It makes your ships float better.
Acid Spitter
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Created by harvesting the acid produced by giant spiders or other... certain rare creatures. A short-range armour-penetrating weapon. To round it off, as usual, there's a bunch of bug fixes and performance improvements. And with that, we leave the dev 9 development cycle behind and get started on dev 10, focusing on strategic conquest.
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[ 2017-10-31 17:50:58 CET ] [ Original post ]
- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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