The next content update - and the final one before dev 10 - is going to focus on ways to make your ships prettier.
For dev 10, I'll be re-doing the AI ship designs to be more distinctive, so first I need to make all the tools to support this. Due to the block-based nature of the game, ships are of course kind of... blocky, but I want to add some more distinctive-looking modules and decals to support a wider variety of looks.
Currently planned are more sails, bowsprites, and a bunch of "decals" for adding detail like vents and hatches.
Beyond that, I'm interested in your suggestions! What kind of decorative / style options would you like to see to let you make more distinctive ships?
Two more things:
First off, and this is a bit awkward, but if you're playing and enjoying the game, please leave a Steam review? A recent random clump of negative reviews has pulled the "recent reviews" of the game to "Mixed". While the overall is still at "Overwhelmingly Positive", the recent reviews only look at the last month or so. I'm now worried that there's going to be a self-reinforcing process wherein bad review score -> low sales -> fewer reviews -> continued dominance of those negative reviews -> bad review score...
And as always, if you're experiencing technical problems with the game, or have crashes, balance issues, or gameplay issues you'd like to see addressed, please do get in touch. The most effective way to do so is to send an email to zarkonnen@gmail.com .
Less awkwardly, look, it's a screenshot of the upcoming tech tree!
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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