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Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
Airships: Conquer the Skies
David StarkDeveloper
David StarkPublisher
2018-08-16Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (4468 reviews)
VR Support
Public Linux Depots:
  • Airships Linux 53 [139.2 M]
  • Airships Linux 64 [545.79 M]
Available DLCs:
  • Airships: Conquer the Skies - Soundtrack
  • Airships: Heroes and Villains
9.8: Aesthetics Update

This update is all about aesthetics. Ships in the game, being made of blocks, have always looked very, uh, blocky. Numerous mods have been made to address this, but mods are limited in what they can do.

The main technical change this update introduces is pixel-perfect collision for modules. This means that you can have complex, rounded shapes that collide correctly, rather than having weird non-collisions or collisions at a distance.
Game Description Image

To take advantage of this, beyond adding pixel-perfect collision to rams and turrets, I've added a whole bunch of slopes and curves to shape your ships. These slopes and curves can also be armoured like normal modules.
Game Description Image

In addition, there are figureheads:
Game Description Image

Lanterns:
Game Description Image

More sails:
Game Description Image

There's also two new weapon modules, muskets and heavy turrets:
Game Description Image

The appearance of many weapon barrels has also been updated to be more distinctive:
Game Description Image

But wait, that's not all! There's flags and pennants that move based on wind and ship movement:
Game Description Image

Oh, and around 50 new decal items, such as new gold leaf:
Game Description Image

And "greebles", small textural details like tanks and panels:
Game Description Image

The aim of all of this is to enable ships to have all kinds of distinctive looks, such as the following three:

Age of Sail
Game Description Image

Battleship
Game Description Image

Mad Max
Game Description Image

Beyond all these new things, there are of course also some bug fixes and balance adjustments:

  • All shots now do at least one point of damage, which means you no longer get into a situation where your weapons mysteriously don't fire.
  • Module adjacency bonuses have been significantly decreased, to prevent penalising ships that aren't just flying bricks.
  • Fleshcrackers now have a maintenance cost, preventing mad scientist nests from spawning an infinite number of them.
  • Crew can no longer avoid being hurt by boarders by hiding behind the corpses of their fallen comrades. This should resolve problems with boarding stalemates.
  • Fixed animation logic for bees, wasps and air dragoons - boarding flyers.
  • Flamethrowers have a wider firing arc.
  • Gatling guns' shots now wander rather than spraying around wildly.
  • Increased armour HP by 50%.
  • Doubled Air Hussar reload time.
  • Spider legs now have a lot of propulsion power.
  • Increased Suspendium Dust Tank HP.
  • Fixed a mission editor crash.
What's next? More work on multiplayer conquest...

Edit Just released v9.8.0.1 which fixes a crash happening to people with no custom coat of arms set.

[ 2018-05-25 12:28:48 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu/Debian/Mint
  • Processor: 1.8 Ghz+Memory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu/Debian/Mint
    • Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
    • Graphics: 2 GB VRAM+Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
    GAMEBILLET

    [ 6530 ]

    8.39$ (16%)
    16.79$ (16%)
    42.45$ (15%)
    5.03$ (16%)
    16.57$ (17%)
    49.77$ (17%)
    49.77$ (17%)
    16.57$ (17%)
    13.34$ (11%)
    33.17$ (17%)
    12.44$ (17%)
    16.57$ (17%)
    49.77$ (17%)
    16.57$ (17%)
    4.95$ (17%)
    20.72$ (17%)
    24.89$ (17%)
    16.97$ (15%)
    41.47$ (17%)
    16.96$ (15%)
    8.78$ (12%)
    41.47$ (17%)
    2.40$ (84%)
    17.75$ (11%)
    24.87$ (17%)
    44.45$ (11%)
    13.34$ (11%)
    8.27$ (17%)
    16.97$ (15%)
    17.75$ (11%)
    GAMERSGATE

    [ 2738 ]

    1.28$ (87%)
    0.42$ (79%)
    11.24$ (55%)
    2.25$ (91%)
    1.91$ (87%)
    1.84$ (74%)
    1.13$ (96%)
    6.0$ (80%)
    2.88$ (71%)
    0.85$ (83%)
    6.3$ (82%)
    4.25$ (91%)
    1.88$ (62%)
    0.43$ (91%)
    1.53$ (87%)
    2.62$ (47%)
    0.64$ (87%)
    1.84$ (74%)
    0.68$ (86%)
    3.19$ (87%)
    1.28$ (87%)
    4.5$ (85%)
    0.51$ (83%)
    1.28$ (87%)
    3.4$ (66%)
    2.55$ (91%)
    2.13$ (79%)
    4.25$ (57%)
    2.25$ (85%)
    1.84$ (74%)
    MacGamestore

    [ 4858 ]

    17.49$ (13%)
    2.49$ (88%)
    4.99$ (50%)
    1.99$ (80%)
    15.89$ (21%)
    0.79$ (89%)
    1.19$ (88%)
    13.99$ (7%)
    1.99$ (80%)
    53.99$ (10%)
    2.99$ (70%)
    1.09$ (91%)
    1.19$ (88%)
    0.99$ (75%)
    1.99$ (80%)
    1.19$ (88%)
    1.79$ (91%)
    1.49$ (85%)
    38.99$ (13%)
    0.79$ (87%)
    13.99$ (7%)
    18.49$ (8%)
    1.99$ (87%)
    15.99$ (20%)
    2.09$ (70%)
    7.94$ (21%)
    1.19$ (88%)
    1.19$ (88%)
    1.09$ (95%)
    6.99$ (86%)

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