Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5421 reviews)
The Game includes VR Support
Public Linux Depots: Airships Linux 53 [139.2 M] Airships Linux 64 [545.79 M] Available DLCs: Airships: Conquer the Skies - Soundtrack Airships: Heroes and Villains Version 1.0.1 The first bugfix release is out!
Double clicking to load and save in file screens works correctly now.
Pirates that have captured a landship they can't use no longer get stuck in an endless cycle of re-attacking.
Strategic AI values have been tweaked.
When reinforcements are moving towards a fleet, it will now wait for them to arrive before attacking.
The strategic AI should be much less likely to constantly re-attack the same location.
The strategic AI will no longer build pure boarding ships and then immediately scrap them again because they have no guns.
Strategic conquest now starts out stopped both when starting a new game and when loading one. This only applies to single-player.
Imperial cannon is more accurate and reloads more quickly.
Rockets and bombs are less accurate.
Hitting space in spectator mode no longer crashes the game.
Fixed some rare crashes in map generation in archipelago mode.
Small Suspendium chambers now get lift bonus from lozenge heraldic charge, like the other chambers.
Damage that's too weak to penetrate armour now has a chance to do 1 damage based on relative strength, instead of always doing one damage.
Spiderlings have longer "grappling hooks".
This was the first tranche of bug fixes. More issues that I am aware of, that will get fixed:
Some AIs need bigger building designs to build.
Robot spiders fail to board buildings sometimes.
Repairing damaged buildings causes their position to shift into the ground.
Melee combat AI vs buildings and low-flying ships is bad.
Module info should show troop stats.
Ability to flip and rotate decals and modules where appropriate.
In rare cases, a crewman can be still part of a ship when his module is gone, causing him to appear to float in midair next to the ship.
Muskets look identical to rifles.
The game doesn't work if your Windows home folder has the letter ö in it.
Some rare multiplayer desyncs.
More balancing and AI improvements.
[ 2018-08-29 17:40:49 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP OS: Ubuntu/Debian/Mint Processor: 1.8 Ghz+Memory: 256 MB RAM Memory: 256 MB RAM Graphics: 1 GB VRAM+ Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees. Memory: 2 GB RAM RECOMMENDED SETUP OS: Ubuntu/Debian/Mint Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM Graphics: 2 GB VRAM+Network: Broadband Internet connection Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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