Version 1.0.3
In summary:
[ 2018-10-16 08:55:57 CET ] [ Original post ]
Version 1.0.3 brings a whole bunch of fixes and balance changes.
- You can now view your empire's current bonuses in the Empire window.
- Weapon accuracy of buildings doubled.
- AI should no longer constantly re-conquer war-torn towns and cities.
- Indicator for incoming enemy fleets.
- Slower conquest speed by default and options for half and quarter speed.
- Cleaned up landscape editor panel.
- Rapid-firing and melee weapons like gatling guns, flamethrowers and buzzsaws no longer change reload and accuracy based on fire mode.
- The AI no longer surrenders in pivotal battles.
- No starting ship for the player on higher difficulties.
- Hid (broken) editor buttons in conquest spectate mode.
- Boarders-only ships are now counted as still in-combat as long as there's boarders alive and able to perform their duties.
- Dust tank endcaps now gain increased lift from the Suspendium Specialists bonus.
- Crow's Nest, Telescope, and Targeting Computer accuracy bonuses work again.
- Rivets and masts courtesy of Faffywaffy on Discord.
Balance
In summary:
- Armour is better
- Acid spitters do a lot more damage
- Tracks and legs are more expensive
- Keels are more expensive but more effective
- Massive weapons are cheaper or better
- Small weapons have decreased accuracy against boarders and planes
Wood Wall
- Increased HP from 18 to 24
- Increaded piercing damage absorb from 1 to 2
Wood Armour
- Decreased weight from 4 to 3
- Increased blast damage absorb from 1 to 2
- Increased piercing damage absorb from 3 to 4
Reinforced Wood Armour
- Decreased weight from 30 to 18
- Increased blast damage absorb from 3 to 4
- Increased piercing damage absorb from 6 to 9
Steel Armour
- Decreased weight from 20 to 16
- Increased blast damage absorb from 12 to 16
Heavy Steel Armour
- Decreased cost from 16 to 14
- Decreased weight from 50 to 30
Stone Wall
- Decreased cost from 5 to 4
Massive stone Wall
- Decreased cost from 10 to 8
Dragonhide
- Decreased cost from 20 to 15
Shell Armour
- Decreased cost from 9 to 7
- Increased lift from 22 to 25
- Increased blast damage absorb from 2 to 4
- Increased piercing damage absorb from 2 to 4
Aerial Hussar
- Increased top speed from 150 km/h to 250 km/h
- Reduced delay between launches from 400 ms to 100 ms
- Increased piercing damage from 17 to 24
- Increased reload time from 1.7 seconds to 2 seconds
Acid Spitter
- Increased cost from 100 to 160
- Increased reload time from 2 seconds to 3 seconds
- More than doubled accuracy
- Increased direct damage from 7 to 30
- Decreased max range from 114 m to 85 m
Big Tracks
- Decreased HP from 1200 to 800
- Increased cost from 200 to 400
- Increased coal reload interval from 8 to 12 seconds
Bomb Bay
- Increased cost from 20 to 30
Small Bow
- Decreased weight from 100 to 40
- Decreased HP bonus from 150 to 110
Medium Bow
- Decreased weight from 200 to 70
- Increased cost from 80 to 90
- Decreased ship HP bonus from 300 to 250
Large Bow
- Decreased weight from 300 to 140
- Increased cost from 140 to 200
Bridge
- Increased cost from 15 to 40
Cannon
- Increased reload time from 3 to 3.5 seconds
- Increased piercing damage from 40 to 50
Deck Gun
- Decreased HP from 60 to 50
- Decreased weight from 60 to 50
- Decreased cost from 80 to 50
- Decreased reload time from 2.1 to 2 seconds
- Decreased accuracy by 30%
Decorative Items
- Generally reduced weight and cost
Dorsal Turret
- Increased cost from 120 to 150
- Decreased reload time from 4 seconds to 3 seconds
- Decreased accuracy by 25%
Flak Cannon
- Decreased cost from 120 to 100
Gatling Gun
- Decreased accuracy vs troops and planes
Giant Flamethrower
- Reduced cost from 800 to 500
Grand Keel
- Increased HP from 3000 to 4000
- Decreased weight from 4500 to 3000
- Increased cost from 300 to 360
- Decreased ship HP bonus from 7000 to 6400
Grapeshot Cannon
- Introduced 100 m max range
- Decreased piercing damage per shot from 12 to 10
- Decreased accuracy vs troops and planes
Imperial Cannon
- Increased accuracy by 25%
Large Keel
- Decreased weight from 1400 to 900
- Increased cost from 80 to 110
- Incresed HP bonus from 1400 to 1750
Large Legs
- Decreased HP from 1200 to 600
- Increased weight from 1000 to 1200
- Increased cost from 140 to 450
- Increased propulsion from 1.4 to 4
- Decreased coal reload interval from 6 seconds to 5 seconds
Large Suspendium Dust Tank
- Increased HP from 350 to 480
Large Suspendium Dust Tank Endcap
- Increased HP from 220 to 300
Massive Rockets
- Decreased cost from 500 to 400
- Increased blast splash radius from 8 m to 11 m
Medium Legs
- Decreased HP from 400 to 300
- Increased cost from 80 to 130
- Increased propulsion from 0.38 to 1.1
- Decreased coal reload interval from 15 seconds to 12 seconds
Musket
- Decreased reload time from 2.3 to 1.5 seconds
- Increased accuracy by 20%
- Increased clip size from 12 to 16
- Decreased accuracy vs troops and planes
Rifle
- Increased cost from 15 to 20
- Reduced clip size from 20 to 16
- Decreased accuracy vs troops and planes
Saw Blade
- Increased blast damage from 30 to 40
Small Keel
- Increased cost from 30 to 50
- Decreased weight from 750 to 400
- Increased ship HP bonus from 400 to 700
Small Legs
- Increased cost from 30 to 70
- Increased propulsion from 0.3 to 0.4
- Decreased coal reload interval from 30 seconds to 20 seconds
Small Tracks
- Reduced HP from 400 to 300
- Increased cost from 50 to 160
- Increased coal relaod interval from 25 seconds to 30 seconds
Spider Legs
- Decreased HP from 1200 to 800
- Increased weight from 800 to 1500
- Increased cost from 150 to 900
- Decreased propulsion from 25 (!?) to 8
- Decreased coal reload interval from 5 seconds to 4 seconds
Suspendium Cannon
- Decreased reload time from 4 seconds to 3 seconds
- Doubled accuracy
Suspendium Dust Tank
- Increased HP from 120 to 150
- Increased lift from 250 to 280
Suspendium Dust Tank Endcap
- Increased HP from 75 to 100
- Increased lift from 180 to 200
Telescope
- Decreased cost from 200 to 120
Ventral Turret
- Decreased weight from 150 to 140
- Increased cost from 120 to 150
- Decreased reload time from 4.5 to 3 seconds
- Decreased accuracy by 25%
Vertical Sail
- Increased HP from 80 to 120
- Increased propulsion from 0.07 to 0.14
- Same proportional increases for double and triple versions
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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