Beta Version with new stuff!
The sponson and torpedo bomber modules will get their own techs. None of the stats on the new modules are final. Oh, and one last thing - there's now a "no command cooldown" option, available in single-player and multiplayer, combat and conquest. For all your high APM micro needs.
[ 2018-12-29 17:27:14 CET ] [ Original post ]
I've put up a beta that adds a number of new modules and re-balances others. You can try it out by right-clicking on the game in your Steam library, choosing "Properties", then going into the "Betas" tab and picking "Beta" from the drop-down. Let me know what you think of the new modules and changes - do they make the game more interesting? Are they well-balanced?
New Modules
- Ballista
- Front Turret and Back Turret
- Sponson
- Aerial Charge
- Torpedo Bomber
Balance Changes
- Planes have more damage and HP
- Aerial dragoons are faster
- Gatling guns require more crew and are less accurate
- Heavy turrets are better
- Bombs are less accurate
- Lift curve has changed - harder to make high service ceilings, easier to make very low ones
Notes
The sponson and torpedo bomber modules will get their own techs. None of the stats on the new modules are final. Oh, and one last thing - there's now a "no command cooldown" option, available in single-player and multiplayer, combat and conquest. For all your high APM micro needs.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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