The second version of the beta is now available, with changes based on player feedback and new techs for the new modules.
Short version: Sponsons are improved. They're now specifically weak in HP and firing angle but good in DPS. Turrets are less heavy. Bombs are very inaccurate to start with but benefit from an upgrading tech.
And again, do give feedback. :)
Long version of all the changes:
+20% lift overall
Aerial Charges
HP 80 -> 60
shotSpeed 0.06 -> 0.1
maxUpRange 700
Inaccuracy 0.012 -> 0.08
Ballista
Inaccuracy 0.004 -> 0.003
Bomb Bay
Inaccuracy 0.065 -> 0.7 base and 0.35 with aerodynamics tech
Deck Gun
HP 50 -> 40
Inaccuracy 0.0028 -> 0.002
Dorsal Turret
HP 200 -> 240
Musket
Reload 1500 -> 1000
Inaccuracy 0.004 -> 0.006
penDmg 9 -> 8
Sponson
Now requires sponson tech.
HP 150 -> 110
Weight 140 -> 90
Cost 100 -> 80
Reload 3000 -> 2700
Inaccuracy 0.002 -> 0.0018
Suspendium cannon
Inaccuracy 0.0001 -> 0.0004
penDmg 75 -> 90
Torpedo Bomber Hangar
Now requires torpedo planes tech.
Added bottom versions of medium turrets.
Added light sponson. A bit wider firing arc, pretty good DPS for the price.
Added techs for sponsons, torpedo planes, aerodynamics.
Note that the AI ship designs don't use any of these techs yet!
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Public Linux depots
Airships: Conquer the Skies - Soundtrack Airships: Heroes and Villains
Available DLCs
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
OS: Ubuntu/Debian/Mint
Processor: 1.8 Ghz+Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: 1 GB VRAM+
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP
OS: Ubuntu/Debian/Mint
Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 2 GB VRAM+Network: Broadband Internet connection
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.