On the nth day of Beta-mas...
[ 2019-01-11 16:34:02 CET ] [ Original post ]
New beta! We're getting there!
- Charges that give tech now only give one tech.
- Charges that give tech are now listed with the other charges that give bonuses rather than randomly stuck at the bottom of the list.
- Fixed issue with combat zoomed out way too much in multiplayer combat setup.
- First new ship set for AI based on steel and sponsons.
- Modules picked up with right-click are now flippable.
- Improved torpedo bomber targeting no longer gets confused by oddly-shaped ships.
- Armour buffed significantly, Torpedo Bomber made more expensive, Ballista more accurate and more damaging, Gatling more ammo-hungry.
- Landships are now 3x faster in combat and 1/4x as fast on the conquest map, bringing them in line with what their reported speed.
Adjustment Details
- Torpedo Bomber Cost $200 -> $300
- Ballista Aim 0.003 -> 0.002, Damage 22 -> 30, Shot Speed 0.5 -> 0.7, Cost $15 -> $20
- Gatling Gun Clip 50 -> 35, Clip Reload Time 4 seconds -> 2.5 seconds, shootTroopsRange 36m -> 57m
- Wooden Armour HP 40 -> 50, Weight 3 -> 2
- Heavy Wooden Armour Weight 18 -> 15
- Steel Armour Cost 8 -> 6, HP 45 -> 50, Weight 16 -> 10
- Heavy Steel Armour Cost 14 -> 10, Weight 30 -> 20
- Brick Wall Cost 1 -> 0, HP 30 -> 40
- Massive Stone Wall Cost 8 -> 6, HP 120 -> 100, blastDmgAbsorb 4 -> 6
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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