Version 1.0.8 - Paint and User Interface Stuff
Also, there's a new set of ship designs, provided by Towarish' Browen. World generation tips are moddable, of course. And so are paints, heraldic tinctures, and city names now. Fixes and improvements:
[ 2019-06-07 16:19:51 CET ] [ Original post ]
Version 1.0.8 is out, focusing on usability and prettiness.
You can now select modules and decals in the editor. Selected items can be moved, duplicated, deleted, and recoloured.
Nicer mod management: You can now choose the set of mods you want and then apply them all at once.
Tips and lore during world generation:
Many new paints, and more modules and decals:
- Various sloped and rounded struts
- Fins
- Pointy suspendium tank endcaps
Also, there's a new set of ship designs, provided by Towarish' Browen. World generation tips are moddable, of course. And so are paints, heraldic tinctures, and city names now. Fixes and improvements:
- New networking code that should prevent really high ping values and be stable.
- The game checks the validity of your data files and refuses to let you enter multiplayer if your data files are changed, as this would lead to desyncs.
- Smoother loading of ship designs in the open/save dialog. If you have a long list of really big ships, the game should no longer stutter, or at least stutter a lot less.
- You can no longer make infinitely tall towers of dirt.
- Fixes to Russian translation, provided by Towarish' Browen.
- Modules now indicate how flammable they are and how likely they are to explode.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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