Improved networking code that can deal with your connection failing and automatically reconnects.
Planes now lead their shots and are much better at intercepting each other and hitting smaller fast-moving ships.
Biplanes have a significantly higher rate of climb and descent so they can catch up to torpedo bombers.
You can now (finally) tell the game to auto-select your preferred screen resolution.
Rewrote text input code to be smoother. Also now offers some support for writing Chinese/Japanese input methods in Windows, though at the moment you need to play in windowed mode to see the input window.
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
OS: Ubuntu/Debian/Mint
Processor: 1.8 Ghz+Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: 1 GB VRAM+
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
Memory: 2 GB RAM
RECOMMENDED SETUP
OS: Ubuntu/Debian/Mint
Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
Graphics: 2 GB VRAM+Network: Broadband Internet connection
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.