





Version 1.0.14: Stats and Bugfixes

[ 2019-12-16 18:50:46 CET ] [ Original post ]
This version brings both a large list of bug fixes and some nice new stuff.
- Post-combat stats.
- All-new achievement icons.
- Two new achievements: "We Have Reserves" for sacrificing 100 crew for a victory and "Dumb Ways to Die" for having your crew die in 10 different ways in the same fight.
- Nicer combat setup dialog.
- Collapsible chat windows in combat and conquest mode.
- Fixed crash in conquest mode caused by selected ships being destroyed.
- Fixed crash when user would try to paste from an empty clipboard.
- Fixed combat desync issue.
- Rearranged ships in tutorials a bit to make them work more reliably.
- Flipped land blocks rendered properly.
- Giant spiders now die all at once rather than in halves.
- Cursor no longer instantly turns into selection cross cursor when you click somewhere.

[ 2019-12-16 18:50:46 CET ] [ Original post ]
Airships: Conquer the Skies
David Stark
Developer
David Stark
Publisher
2018-08-16
Release
Game News Posts:
309
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5421 reviews)
The Game includes VR Support
Public Linux Depots:
- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:
- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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