Version 1.0.15
[ 2020-03-22 17:41:49 CET ] [ Original post ]
Bugfixes and balance improvements:
- Rebalanced large dust tanks, reducing endcap lift by 50%. (Note: I will be releasing another balance update soon that reverses most of this nerf, so don't panic and redo all your designs just yet. :D )
- Fixed endless reconnect loop when resuming a conquest game with mods.
- Fleets that only have boarders and no weapons no longer just surrender.
- Fixed some AIs failing to research technologies and getting stuck on old ship designs.
- Updated all translations.
- Armoured doors are no longer weirdly super-heavy.
- Projectiles now have an impact force, pushing back the target they hit, defaulting to half their recoil.
- Many more decals are now flippable and colourable.
- Many new decals, including anchors, side lamps and lanterns, smaller ornate coats of arms, bigger roundels with charge, more masts, struts.
- Struts and solid shapes have been reworked and have their own category.
- Stained glass windows are now paintable and have more variants.
- Other minor graphics rework.
- You can now adjust the targeting weight of modules, making them more or less likely to be targeted by enemy gunners. See the keels for an example.
- Graphics are being moved around and shifted to the new modules spritesheet, but the original spritesheet will remain forever so as to not break mods that refer to it.
- You can now set ammoPerClip = 0, clip to something greater than one, and clipReloadTime to some number of milliseconds to make ammoless weapons that fire in bursts.
- You no longer need to specify the offset in external appearances if it's 0, 0.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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