Version 1.0.16
[ 2020-05-13 15:09:08 CET ] [ Original post ]
Robotic sky-squid deployed by the mad scientist. If you defeat her, you can also build them yourself.
You can now view and select the tech available in the ship editor using the Tech Filter available from the top bar.
There is now a research queue. Click on any tech to automatically queue up the research needed for it, or right-click on techs to add them to the queue.
- A new "Phial" heraldic charge that increases research speed by one third.
- Fill paint button now paints externals like doors, and you can click on the button while holding down space to paint all decals at once.
- Added one new AI ship set by Master Yoba.
- Aerial charges require fewer crew now.
- Painted decals now look nicer in the editor and in the ships list.
- Name plates now limit themselves to showing as much of the ship name as fits.
- Overwriting a ship now updates the preview in the load/save screen.
- Fixed a desync caused by playing the game in single player and then in multiplayer.
- Going into the save screen no longer causes random parts of your ship to be selected.
- Replays now support using the reserve.
- Better logic for which colours get derived from your coat of arms for paint.
- Flipped versions of modules are now merged with their un-flipped versions for combat stats.
- Destroyed tracks no longer leave "invisible ghost wheel" obstacles.
- Fixed High-Temperature/High-Pressure Jelly tech prerequisite.
- Mac users no longer type gibberish.
- New visuals for a number of weapons by YellowMiner.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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