This update has one major change: Ships no longer get all their crew and resources back after a fight. If you conquer a city, you have to wait until its takeover period is complete to get your crew and resources refilled. Edit: Or go back to a city or town you already control.
This has some important consequences: hit and run tactics where you repeatedly attack a city and retreat to get back resources no longer work. Not do blitzkrieg tactics where you conquer city after city without stopping.
Also, if your ship loses all its crew quarters, it now still retains its crew and is no longer lost, but if it actually loses all its crew in a hostile environment, it is lost.
Other changes:
Improved ramming AI.
Redid city notifications. Showing fewer unimportant notifications, like enemy cities recovering economically.
Indicator for fleets needing repair.
Fixed crash when trying to bribe a ship that has departed a city.
Small pirate boarder now has all-pirate crew.
Slightly more manoeuvrable hussars.
Next up, I'm looking at boarding problems and the reserve mechanic.
[ 2020-09-23 12:29:34 CET ][ Original post ]
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
OS: Ubuntu/Debian/Mint
Processor: 1.8 Ghz+Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: 1 GB VRAM+
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP
OS: Ubuntu/Debian/Mint
Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 2 GB VRAM+Network: Broadband Internet connection
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.